GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Steven Peeler Interview

Click here and disable ads!

Steven Peeler Interview

Interview - posted by VentilatorOfDoom on Sun 25 April 2010, 11:47:43

Tags: Din's Curse

Random Tower asked Soldak Entertainment's Steven Peeler a bunch of questions.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">What are your sources of inspiration? Trivial question, but I'm curious.

I have lots of sources of inspiration. It mostly comes from other games, books, and movies and probably in that order. These days I play games with more depth in them like RPGs and strategy games. The interesting part of games being an inspiration is that a lot of times for me they give me good ideas because they lack something. The dynamic nature of Din’s Curse is my response to a lot of games that feel hollow because nothing ever progresses. Like the woods are on fire, but they will stay that way forever or a quest asks you to hurry but hurrying doesn’t really change anything.

Spotted at: RPGWatch

There are 2 comments on Steven Peeler Interview

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.064151048660278 seconds