Fallout: New Vegas Preview
Fallout: New Vegas Preview
Preview - posted by VentilatorOfDoom on Tue 11 May 2010, 10:00:14
Tags: Fallout: New Vegas; Obsidian EntertainmentYou have an XBox360 ? Then this preview is for YOU!
Fans of the most recent Fallout 3 and its ration of subsequent DLC content expansions will feel right at home. It's a skill-and-stat-intensive RPG-game <a id="KonaLink1" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.gamerevolution.com/preview/xbox360/fallout-new-vegas#" target="undefined">[/url]bolted onto a first-person exploration engine, suitable for FPS-style play... but modded with the brilliant VATS combat scheme, which allows the otherwise real-time gameplay to be paused at critical junctures to examine enemies for potential weak spots, target specific body parts and—action points permitting—even queue up several targeted attacks in a row for a devastating, gangbusters-style breach-and-clear on a room full of mutated baddies (or everyday, unpleasant fellow humans). At its most elegant, it's a best-of-both-worlds kind of scheme, allowing for both the urgency of point-of-view immersion and the deliberate application of bullet-time, tactical finesse.
Bullet-time, tactical finesse.
Spotted at: GB
Fans of the most recent Fallout 3 and its ration of subsequent DLC content expansions will feel right at home. It's a skill-and-stat-intensive RPG-game <a id="KonaLink1" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.gamerevolution.com/preview/xbox360/fallout-new-vegas#" target="undefined">[/url]bolted onto a first-person exploration engine, suitable for FPS-style play... but modded with the brilliant VATS combat scheme, which allows the otherwise real-time gameplay to be paused at critical junctures to examine enemies for potential weak spots, target specific body parts and—action points permitting—even queue up several targeted attacks in a row for a devastating, gangbusters-style breach-and-clear on a room full of mutated baddies (or everyday, unpleasant fellow humans). At its most elegant, it's a best-of-both-worlds kind of scheme, allowing for both the urgency of point-of-view immersion and the deliberate application of bullet-time, tactical finesse.
Spotted at: GB