Roguelike Updates - GearHead 2, Privateer: AS, ToME4
Roguelike Updates - GearHead 2, Privateer: AS, ToME4
Development Info - posted by Jason on Sun 23 May 2010, 00:13:06
Tags: Gearhead 2GearHead 2 at 0.626
<p style="padding-left: 30px;">- Fixed New Frankfurt data file bug.
- Fixed minor bugs with course charting in the Quine and nav computer.
- Fixed bug with pathfinding of fleeing NPCs causing the game to freeze on a very small base.
- Fixed bug with increased movement time when burdened.
- Fixed bug with inventory weight not decreased when you use up all ammo in a clip, when a vest or helmet is destroyed, or a weapon is knocked or shot out of your hand.
- The casino guards now also check for weapons and armor in your backpack before granting access to the casino.
- Increased casino security.
- New quest scripting functions: characters can be placed on ships; quest items can be given weight; optional SpawnCharacters function to control how many random characters to spawn on a quest ship when boarded; PlaceItem trigger result replaces PlaceItemOnBase and GiveItem; new Docked, Boarded, FactionAttitude and DistanceTo trigger events; new BoardPlayerShip, LeavePlayerShip and BoardDockedShip character orders, as well as Faction attribute for quest characters. Check the updated Quest Maker's Manual for details.
Tales of Middle Earth 4 Beta 2
(partial changelist)
- New faction and city-based missions. Also, some new lancemate missions.
- Largo now Class 6
- New portraits by Ladi and new sprites by wipmeeniebom
- Allies get shop discount, enemies get markup (services.pp)
- Salvaged mecha can’t be sold for much money (arenascript.pp)
- Increased basic mission rewards by 25% to compensate (arenascript.pp)
- Sometimes, stores will put items on sale (services.pp)
- Sales tag displayed in stores (services.pp)
- Added cost adjust gear option (gearutil.pp)
- Lancemates won’t learn more skills than limit (arenascript.pp)
- Fixed Anti-Beam HYPER resistance (action.pp, Ephafn again)
- Charge attacks should use proper skill (effects.pp, thanks Ephafn)
- Fixed bug with MonkeyMap AddExit (randmaps.pp)
- Carve maps can now get an exit (randmaps.pp)
- Added MissionGiver character description (ghchars.pp)
- Personadex cost bug fixed (ghintrinsic.pp)
<p style="padding-left: 30px;">- Fixed New Frankfurt data file bug.
- Fixed minor bugs with course charting in the Quine and nav computer.
- Fixed bug with pathfinding of fleeing NPCs causing the game to freeze on a very small base.
- Fixed bug with increased movement time when burdened.
- Fixed bug with inventory weight not decreased when you use up all ammo in a clip, when a vest or helmet is destroyed, or a weapon is knocked or shot out of your hand.
- The casino guards now also check for weapons and armor in your backpack before granting access to the casino.
- Increased casino security.
- New quest scripting functions: characters can be placed on ships; quest items can be given weight; optional SpawnCharacters function to control how many random characters to spawn on a quest ship when boarded; PlaceItem trigger result replaces PlaceItemOnBase and GiveItem; new Docked, Boarded, FactionAttitude and DistanceTo trigger events; new BoardPlayerShip, LeavePlayerShip and BoardDockedShip character orders, as well as Faction attribute for quest characters. Check the updated Quest Maker's Manual for details.
Tales of Middle Earth 4 Beta 2
(partial changelist)
- added moria and a reason to go there, the end is quite loose at this point
- Ukruk now has Rush
- Stone Wall actually works now
- added a_lomos_del_dragon_blanco music
- fixed chain lightning
- new display modes: ascii with color background
- slings are made of leather
- gradient lightning
- all players now start with 2 potions of cure poison
- reduced the size of the last level of elven ruins
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