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EyAngband 0.51 available

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EyAngband 0.51 available

Development Info - posted by Saint_Proverbius on Thu 2 January 2003, 22:27:04

Tags: EyAngband

EyAngband has updated to version 0.51, for those interested in a Middle Earthy type rogue-like with quests and such. Here's a partial list of all the changes:


Gameplay Changes
- Improved many typos and messages.
- Temporary resistances are no longer noticed when they have no effect (say, if you already have immunity to the element in question).
- Improved the starting equipment for most classes.

Money
- Changed the price of most items in the game; overall, many items value reduced by half. Gold is now harder to find - each $ is worth less. Players also start with less gold. Also fixed some weird pricing imbalances.
- Some items can now be bought many for 1 gold. Prices are always rounded up. For instance, if apples are 10 for 1, you can buy 10 apples for 1 gold. Buying 1 apple will cost 1 gold as well, though, and buying 11 apples will cost 2 gold. You can no longer sell very cheap items; no more easy gold by collecting slime molds.
- Treasure dug out of walls will tend to be worth more than that found on the floor on the same level.​

Now with better typos! Yeah, I know what he means, I just thought it was funny.

Spotted this at YARNS.

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