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Development Info EyAngband 0.51 available

Saint_Proverbius

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Tags: EyAngband

<A href="http://eyangband.sourceforge.net/">EyAngband</a> has updated to version <b>0.51</b>, for those interested in a Middle Earthy type rogue-like with quests and such. Here's a partial list of <A href="http://eyangband.sourceforge.net/frame-changes.html">all the changes</a>:
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<blockquote><b>Gameplay Changes</b>
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- <u>Improved many typos</u> and messages.
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- Temporary resistances are no longer noticed when they have no effect (say, if you already have immunity to the element in question).
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- Improved the starting equipment for most classes.
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<b>Money</b>
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- Changed the price of most items in the game; overall, many items value reduced by half. Gold is now harder to find - each $ is worth less. Players also start with less gold. Also fixed some weird pricing imbalances.
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- Some items can now be bought many for 1 gold. Prices are always rounded up. For instance, if apples are 10 for 1, you can buy 10 apples for 1 gold. Buying 1 apple will cost 1 gold as well, though, and buying 11 apples will cost 2 gold. You can no longer sell very cheap items; no more easy gold by collecting slime molds.
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- Treasure dug out of walls will tend to be worth more than that found on the floor on the same level. </blockquote>
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<b>Now with better typos!</b> Yeah, I know what he means, I just thought it was funny.
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Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
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