GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Obsidian is not the Victim

Click here and disable ads!

Obsidian is not the Victim

Review - posted by Jason on Sun 24 October 2010, 01:51:42

Tags: Fallout: New Vegas; Obsidian Entertainment

Shamus Young's latest Experienced Points column is less than kind to Fallout: New Vegas, describing it as Obsidian's 4th "wrecked ship".

But once again Obsidian has snatched defeat from the jaws of victory. We can all lament the awesome game they nearly made for us. Maybe they’ll even do the right thing and patch this title until we have it. But the blame for this mess must fall squarely on the shoulders of the people who made it. The victim is not the developer, but the gamer who gave them a chance they didn’t deserve and bought this game. (I’ll excuse myself from the victim group. I suspected this game would be a wreck but bought it because I wanted to write about how it all turned out, good or bad.)​
Rock Paper Shotgun's Quintin Smith also found Obsidian's efforts to be phoned in, as in "long distance, reversed charges, not-giving-a-fuck."

It’s just that this is absolutely not the classic that Fallout 1 and 2 unquestionably were, and it’s also not the bold, bright reinvention that Fallout 3 was. It’s just… here, offering more Fallout. Do you want some more Fallout? If so, New Vegas can provide, so long as you don’t mind your every hour with it being laced with some small amount of disappointment. That is, unless you haven’t played a Fallout game before, but in that case you’re better off with the Game of the Year edition of Fallout 3.​
 

There are 147 comments on Obsidian is not the Victim

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.053552865982056 seconds