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Roguelike Updates - Lost Labyrinth, Expedition, Albion

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Roguelike Updates - Lost Labyrinth, Expedition, Albion

Development Info - posted by Jason on Tue 2 November 2010, 07:38:47

Tags: Lost Labyrinth

Lost Labyrinth 4.3.4
  • Features:
  • - Improved idle mode for mainloop (don't use pocessor if nothing happens)
  • Balancing:
  • - made survivalists get double water portion from puddles and potions
  • - made merchants in levels 1-9 have no waterskins
  • Bugfixing:
  • - Roomlist was buggy. Causing terrible bugs when game was loaded or restarted
  • - fixed damage calulation for ice and exploding arrows
  • - stopped "breaking" spell working with non-magical attacks
  • - removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)
Expedition v0.2.2

Now you can buy and use horses (for both increased carry capacity and to ride them). Morale and Luck have been implemented as well as some random events at sea. Enjoy!​
Tales of Middle-Earth 4 beta 13
  • New talent tree for rogues: Trapping
  • New talent tree for Wyrmics: Storm Drake Aspect
  • New talent tree: Antimagic
  • New class: Tempest
  • New bosses, new content, new quests!
  • Much balancing and fixes
And Temple of the Roguelike announces japtactical roguelike Albion.

Albion, from Triangular Pixels,  is a good looking blend of roguelike, cRPG and Tactics-like (for example: FF Tactics or Tactics Ogre) elements. It’s developed on Java and playable via JWS.

It had its first public release on the ARRP and looks pretty solid. They seem to be building on the basics and will evolve with character development and friendly towns from there. Theme is light and classic, yet it can be fun to play even in its current status.​
Unfortunately this has nothing to do with the furry sci-fi RPG of the same name.

There are 8 comments on Roguelike Updates - Lost Labyrinth, Expedition, Albion

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