GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Fallout: New Vegas Dev Quote Round-Up

Click here and disable ads!

Fallout: New Vegas Dev Quote Round-Up

Interview - posted by VentilatorOfDoom on Fri 10 December 2010, 10:14:57

Tags: Fallout: New Vegas; Obsidian Entertainment

The Vault continues to gather quotes by Fallout: New Vegas developers. Here are some examples that don't concern F:NV specifically but RPGs in general.
Josh Sawyer on powergaming:


Do you agree with the sentiment that giving players the ability to create incredibly powerful, nigh unstoppable characters (MoTB) is less important than staying true to rulesets and rulebooks? (DnD)

I don't think either is especially virtuous. Rules exist to give the player a framework for playing the game. The goal is for the game to be fun. For most people, being unstoppable gets boring pretty quickly. RPGs often allow people to eventually reach that point, especially if min-maxing, but if it's near the end of the game, that isn't necessarily a bad thing.

If a min-maxed character is capable of taking out end game opponents and challenges with ease, it's probably still a challenge for the non-min-maxer. As long as people are enjoying the game and feel rewarded for the character choices, I think it's fine.
Also, a lot of licensed rulesets are flawed or even outright terrible in their original forms. Staying slavishly devoted to an already bad ruleset when it gets translated into a completely different medium is a bad idea.    
Back when I still read the NWN2 forums there were a lot of people complaining about the difficulty being too high (in MOTB).
 
On min-maxing:


What are your thoughts on players "min-maxing" and using all kinds of tricks and maybe even exploits to create more or less game-breaking characters in RPG's?


That's part of the game. It's the system designers' job to make that rewarding without resulting in severe imbalances between the min-maxers and more casual players. Completely removing the ability to min-max (or the power of min-maxing, which amounts to the same thing) can lead to the player's choices feeling unimportant, which I think is bad in games in general and especially in RPGs.
I wonder if those questions were asked by fucking larpers? Thoughts, mondblut?
 
Additionally, Ausir wants you to know that you can find Fallout: New Vegas info tidbits here and here. He's obviously trying to leech even more traffic from the Codex in an attempt to boost his potato collection.
 

There are 13 comments on Fallout: New Vegas Dev Quote Round-Up

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.047697067260742 seconds