Could Hardcore Be More Hardcore?
Could Hardcore Be More Hardcore?
Editorial - posted by VentilatorOfDoom on Thu 27 January 2011, 10:48:54
Tags: Fallout: New Vegas; Obsidian EntertainmentDestructoid are so nerdy, they've found a way to make Fallout: New Vegas even more hardcore than it already is! And F: NV has at least 8 hardcore-points on a scale of 1-10. Right? If not more.
There was little hope of completing the game with what I had planned, so instead I organized an elaborate adventure course. I set up a mapped route that would take me through New Vegas’ more iconic areas, brush the very top of the map, and then careen back down the other side to where I began. With this ludicrous set of “realistic” principles in my game, could I survive more than a few feet? More importantly, would it even be remotely fun?
Ignoring these nagging concerns to my sanity, I tossed together a new character, named him, selected a properly grizzled beard, and then sent him off to the most remote corner of the game, at the scenic Mojave Outpost. I dropped all my equipment save for a vault jumpsuit, a simple pistol with a single clip, and one bottle of clean drinking water. Then, finally, I set myself up with the following insane list of “hardcore” changes:
- Difficulty increased to its maximum
- Food consumption increased
- Water consumption increased
- HUD display turned completely off
- No VATS mode whatsoever
- Perma-death rules
If anyone ever doubted the quantity of my nerd cred, I would tell them about the ridiculous charts I made for myself which, along with a little stopwatch, kept me on a regular schedule of food and water consumption. I won’t bore you with the details, suffice to say it made me use up a much more realistic amount of supplies for the energy I was expending trudging through a terrible wasteland.
This is true role-playing, with food, water and everything. But what about crapping?
Read the whole article here.
Spotted at: RPGWatch
There was little hope of completing the game with what I had planned, so instead I organized an elaborate adventure course. I set up a mapped route that would take me through New Vegas’ more iconic areas, brush the very top of the map, and then careen back down the other side to where I began. With this ludicrous set of “realistic” principles in my game, could I survive more than a few feet? More importantly, would it even be remotely fun?
Ignoring these nagging concerns to my sanity, I tossed together a new character, named him, selected a properly grizzled beard, and then sent him off to the most remote corner of the game, at the scenic Mojave Outpost. I dropped all my equipment save for a vault jumpsuit, a simple pistol with a single clip, and one bottle of clean drinking water. Then, finally, I set myself up with the following insane list of “hardcore” changes:
- Difficulty increased to its maximum
- Food consumption increased
- Water consumption increased
- HUD display turned completely off
- No VATS mode whatsoever
- Perma-death rules
If anyone ever doubted the quantity of my nerd cred, I would tell them about the ridiculous charts I made for myself which, along with a little stopwatch, kept me on a regular schedule of food and water consumption. I won’t bore you with the details, suffice to say it made me use up a much more realistic amount of supplies for the energy I was expending trudging through a terrible wasteland.
Read the whole article here.
Spotted at: RPGWatch