Witcher 2 bitch-slaps Dragon Age 2's graphics
Witcher 2 bitch-slaps Dragon Age 2's graphics
Game News - posted by DarkUnderlord on Fri 11 February 2011, 15:12:50
Tags: The Witcher 2: Assassins of KingsFrom PCGamer:
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">I was chatting with Tomas Gop (senior producer on The Witcher 2) last week while CD Projekt was in town to show off a new slice of its action-RPG. When the demo was done, I asked him directly: “How would you distinguish your game from Dragon Age 2?” Here’s what he said.
Tomas Gop: “That’s quite easy, actually. There are a few things that I can easily find. First, we don’t have a generic fantasy world. I mean [the author] Andrzej Sapkowski spent a huge part of his life doing this. It’s comfortable for us. It’s consistent, it’s really working. Everything is kind of logical in this world, and it works out well for us. The other thing–I don’t really think it is possible to distinguish some of the things you’re choosing between as ‘good or bad’ or ‘good and evil.’ We always like to think about when you have a choice in The Witcher, it’s more like what I would actually do.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">It’s not black and white, and that’s the most important thing. And we look better. I mean, sorry, seriously–I love Bethesda, BioWare games, I play them. But, c’mon. You cannot be indifferent to that, you cannot omit the difference. We simply look better.”
Yes, in the world of RPGs, developers speak not of the depth of their role-playing, but of the quality of their bloom. Follow the link for screenshot comparisons and video. In other news, we're expecting BioWare to do a Lord of the Rings RPG and respond with "nyah"... either that or they'll just laugh every time The Witcher 2 CTD's.
Thanks 20 Eyes!
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">I was chatting with Tomas Gop (senior producer on The Witcher 2) last week while CD Projekt was in town to show off a new slice of its action-RPG. When the demo was done, I asked him directly: “How would you distinguish your game from Dragon Age 2?” Here’s what he said.
Tomas Gop: “That’s quite easy, actually. There are a few things that I can easily find. First, we don’t have a generic fantasy world. I mean [the author] Andrzej Sapkowski spent a huge part of his life doing this. It’s comfortable for us. It’s consistent, it’s really working. Everything is kind of logical in this world, and it works out well for us. The other thing–I don’t really think it is possible to distinguish some of the things you’re choosing between as ‘good or bad’ or ‘good and evil.’ We always like to think about when you have a choice in The Witcher, it’s more like what I would actually do.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">It’s not black and white, and that’s the most important thing. And we look better. I mean, sorry, seriously–I love Bethesda, BioWare games, I play them. But, c’mon. You cannot be indifferent to that, you cannot omit the difference. We simply look better.”
Yes, in the world of RPGs, developers speak not of the depth of their role-playing, but of the quality of their bloom. Follow the link for screenshot comparisons and video. In other news, we're expecting BioWare to do a Lord of the Rings RPG and respond with "nyah"... either that or they'll just laugh every time The Witcher 2 CTD's.
Thanks 20 Eyes!
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