Soldak Entertainment Interview
Soldak Entertainment Interview
Interview - posted by VentilatorOfDoom on Wed 6 April 2011, 10:01:52
Tags: Din's CurseIndieRPGs published an interview with Soldak Entertainment's Steven Peeler concerning the 4 action RPGs they've released.
In the new Din’s Curse expansion Demon War, you’ve added quests and new ways that NPCs can interact with the game world. Tell me a little about what you’ve done there.
Basically in the base game of Din’s Curse the world was very dynamic. The monsters, the environment, and the quests all evolve based on interactions with everything else. Now with the Demon War expansion the NPCs are also very dynamic which matches the rest of the game much better.
The NPCs now have money, happiness, and have relationships with each other. This helps the NPCs impact and interact with the world a lot better. Let me give you an example that touches on all of these things. Gregor is superstitious so he tends to gamble more than he should. Eventually he runs up a sizeable debt gambling and is having trouble affording food. Luckily the vendors, other NPCs, and player keeps him fed enough to not starve to death. However, starving, always in debt, and gambling losses makes him really unhappy. Eventually he resorts to stealing and taking bribes from monsters to sabotage the town. Since the player tracked down the source of these problems, the townspeople are quite pissed at poor Gregor and finally banish him from the town. The cool thing about this scenario is it is just one of many possibilities that can happen, it isn’t just a set script that happens, and the player has many chances to do something about it. He can help Gregor with food. He can donate money to him. He can even kill him.
Spotted at: GB
In the new Din’s Curse expansion Demon War, you’ve added quests and new ways that NPCs can interact with the game world. Tell me a little about what you’ve done there.
Basically in the base game of Din’s Curse the world was very dynamic. The monsters, the environment, and the quests all evolve based on interactions with everything else. Now with the Demon War expansion the NPCs are also very dynamic which matches the rest of the game much better.
The NPCs now have money, happiness, and have relationships with each other. This helps the NPCs impact and interact with the world a lot better. Let me give you an example that touches on all of these things. Gregor is superstitious so he tends to gamble more than he should. Eventually he runs up a sizeable debt gambling and is having trouble affording food. Luckily the vendors, other NPCs, and player keeps him fed enough to not starve to death. However, starving, always in debt, and gambling losses makes him really unhappy. Eventually he resorts to stealing and taking bribes from monsters to sabotage the town. Since the player tracked down the source of these problems, the townspeople are quite pissed at poor Gregor and finally banish him from the town. The cool thing about this scenario is it is just one of many possibilities that can happen, it isn’t just a set script that happens, and the player has many chances to do something about it. He can help Gregor with food. He can donate money to him. He can even kill him.
Spotted at: GB