E.Y.E.: Divine Cybermancy Patch 1.3 Released
E.Y.E.: Divine Cybermancy Patch 1.3 Released
Game News - posted by Crooked Bee on Sun 27 May 2012, 17:26:39
Tags: E.Y.E.: Divine Cybermancy; Streum on StudioOne of the most interesting releases of 2011, the FPS/RPG hybrid E.Y.E.: Divine Cybermancy, has undergone a hefty patching, improving the AI and NPC spawn, resolving some exploits, as well as introducing new Steam achievements:
Numerous bug fixes have also been implemented; for the full list, see the official website.
Major update available on Steam
A new update/patch has been released for E.Y.E: Divine Cybermancy. One of the new features is a completely new setup panel for the artificial intelligence. As for the major issues, the characters resets and deletions have been fixed; we also heavily modified the respawn systems for the players and especially the NPC, so they dont feel like they appear out of thin air behind players backs or magically spawn anymore. We also resolved various exploits.
We strongly recommend you to start a new game from the beginning with a new character in order to enjoy the various changes and the deletion of many bugs in the best way possible.
We apologize for releasing this update belatedly, for having left the Christmas achievements and features hanging for so long, but we wanted to fix several critical bugs and to modify so many things.
Additions/Modifications:
Updated: Improved AI and squad tactics.
Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
Updated: All the NPC spawn and repop system has been reworked; NPC dont spawn in your back anymore, for example.
Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
Updated: NPC spawn frequencies on cm_forgotten.
Added: 43 new achievements.
Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
Removed: Christmas gifts and reindeers.
Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
Updated: Change of the font used in game.
Updated: Cubemap optimization on cc_falling.
Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
Updated: Synicle and Manduco NPC animations compiled outside of the main model.
Updated: AI settings during the siege on cc_forgotten.
Added: Music track on cm_dreams.
Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
Updated: Limitation of the velocity due to received damages.
Added: Maximum number of active grenades at a same time.
Updated: Improvement of the player respawn routine.
Updated: Improvement of the spawning routine at the beginning of a level.
Updated: The resurector does not kill nearby NPC and players anymore.
Added: Using the Dragon on an enemy where the teleportation isnt possible will kill the user.
Added: The Deus Ex pushes away foes attacking it in close-range.
Updated: Change of the electric box sound on cc_tuto.
A new update/patch has been released for E.Y.E: Divine Cybermancy. One of the new features is a completely new setup panel for the artificial intelligence. As for the major issues, the characters resets and deletions have been fixed; we also heavily modified the respawn systems for the players and especially the NPC, so they dont feel like they appear out of thin air behind players backs or magically spawn anymore. We also resolved various exploits.
We strongly recommend you to start a new game from the beginning with a new character in order to enjoy the various changes and the deletion of many bugs in the best way possible.
We apologize for releasing this update belatedly, for having left the Christmas achievements and features hanging for so long, but we wanted to fix several critical bugs and to modify so many things.
Additions/Modifications:
Updated: Improved AI and squad tactics.
Added: Several new AI management options: sound detection, sight distance, shooting reaction time and shooting accuracy.
Updated: All the NPC spawn and repop system has been reworked; NPC dont spawn in your back anymore, for example.
Updated: General latency reduced, especially on cm_new_eden, cm_noctis, cc_noctis, cc_purge and cm_purge.
Updated: NPC spawn frequencies on cm_forgotten.
Added: 43 new achievements.
Added: Messages during death caused by PSI shocks, medkit overdoses and hacking.
Added: Messages when players are hurt by PSI shocks, medkit overdoses and hacking.
Removed: Christmas gifts and reindeers.
Updated: Every magazine took in the armory now counts as one magazine, except for the Betty Boom.
Updated: Change of the font used in game.
Updated: Cubemap optimization on cc_falling.
Updated: Animations played during the cyber-brain transaction between the Special Force and the Culter on cc_new_eden.
Updated: Mapcycle.txt and maplist.txt filled with all cm_ maps.
Updated: Synicle and Manduco NPC animations compiled outside of the main model.
Updated: AI settings during the siege on cc_forgotten.
Added: Music track on cm_dreams.
Added: In coop campaign, if the master of fate leaves the game, the warp level is immediately launched in order to choose a new master of fate.
Added: When a player dies or disconnects, their sentries and scrabouillors are now destroyed.
Updated: Limitation of the velocity due to received damages.
Added: Maximum number of active grenades at a same time.
Updated: Improvement of the player respawn routine.
Updated: Improvement of the spawning routine at the beginning of a level.
Updated: The resurector does not kill nearby NPC and players anymore.
Added: Using the Dragon on an enemy where the teleportation isnt possible will kill the user.
Added: The Deus Ex pushes away foes attacking it in close-range.
Updated: Change of the electric box sound on cc_tuto.
Numerous bug fixes have also been implemented; for the full list, see the official website.
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