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Krater: Shadows Over Solside review recap

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Krater: Shadows Over Solside review recap

Game News - posted by Zed on Tue 19 June 2012, 16:01:50

Tags: Fatshark; Krater

The Swedish squad-based, real-time, perma-injury hack n' slash Krater: Shadows Over Solside was released about a week ago. Since then a few reviews and stuff have surfaced. They seem to be mostly 'meh' and negative about it, but there are some positive reviews as well.

RPS: Wot I Think - Krater
"As I said at the beginning, I am not unsympathetic to what Fatshark are doing here. They are trying to make an ARPG that both hits the critical beat of dungeon-crawling and loot churning, with some deep and valuable crafting, but at the same time delivers a different kind of world, and a different kind of character management micro-game. I get all that, but I can’t say that it works or, consequently, really recommend it."

EGM Review: Krater
"SUMMARY: Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals."

Quarter to three: Krater
No summary but they basically shit on it.

Gamenarrator: Krater
"Positive: Good Soundtrack, Great Design, Interesting Setting, Feels Unique
Negative: No Co-Op at Launch, Low Level Caps, Some Unutilized Potentials"​

What's the Codex hivemind's opinion on Krater?

There are 3 comments on Krater: Shadows Over Solside review recap

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