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Game News Krater: Shadows Over Solside review recap

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Tags: Fatshark; Krater

The Swedish squad-based, real-time, perma-injury hack n' slash Krater: Shadows Over Solside was released about a week ago. Since then a few reviews and stuff have surfaced. They seem to be mostly 'meh' and negative about it, but there are some positive reviews as well.

RPS: Wot I Think - Krater
"As I said at the beginning, I am not unsympathetic to what Fatshark are doing here. They are trying to make an ARPG that both hits the critical beat of dungeon-crawling and loot churning, with some deep and valuable crafting, but at the same time delivers a different kind of world, and a different kind of character management micro-game. I get all that, but I can’t say that it works or, consequently, really recommend it."

EGM Review: Krater
"SUMMARY: Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals."

Quarter to three: Krater
No summary but they basically shit on it.

Gamenarrator: Krater
"Positive: Good Soundtrack, Great Design, Interesting Setting, Feels Unique
Negative: No Co-Op at Launch, Low Level Caps, Some Unutilized Potentials"​

What's the Codex hivemind's opinion on Krater?
 

Licaon_Kter

Augur
Joined
Mar 8, 2006
Messages
346
Location
Between the keyboard and the chair.
played the alpha/beta 1 week before release and was waaaay behind a stable version on all fronts: full computer freezes ( when doing nothing actually ), missing text ( might be forgiven at a beta stage ), horrible UI that you had to click every button 2 or 3 times to get something done which means a lot of fun when in fights ( = NOT FUN I DIED :( ),no sense of purpose at all, no explanation for how the 2 upgrade mechanics and leveling works, items here shit most of the time either looted or store bought.

I loved the world map look and use, loved the good looking engine ( wish Wasteland2 will get this nice on Unity4 ) and hoped for the best, but only because I thought that in this state they're some 6 months away from any release candidate not that they launch it like this. meh.
 
Joined
Jun 6, 2010
Messages
2,392
Location
Milan, Italy
I can just say that I was quite interested in this game but the beta was just awful, and not for technical reasons. It's the core design that just doesn't work.
 

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