GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Making of Grimrock: Ambient sounds

Click here and disable ads!

Making of Grimrock: Ambient sounds

Development Info - posted by Zed on Wed 18 July 2012, 16:30:10

Tags: Almost Human Games; Legend of Grimrock

Ambient tracks is the subject for this week's "making of" Legend of Grimrock blog post. The tracks are also available for streaming and download.

Of course I couldn’t just go ahead and start composing whatever pops in to my mind since there were a few requirements. Most importantly, the ambient music would need to be looped over and over again for hours without getting on the players’ nerves. To ensure this, we decided to avoid making the ambient tracks too musical and instead try and make something that comfortably sits in the space between actual environmental sound effects (tumbling rocks, ancient mechanisms, dripping water etc.) and proper instrumental background music. Basically this meant some ambient hums and drones overlaid with subtle, slowly evolving abstract melodies topped with some eerie sound effects that are blended in to the rest of the ambient track. And for many of these elements, granular synthesis was the perfect tool.​

Click here to read it.

There are 1 comments on Making of Grimrock: Ambient sounds

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.034131050109863 seconds