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Telepath Tactics Kickstarter Relaunched

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Telepath Tactics Kickstarter Relaunched

Information - posted by Crooked Bee on Thu 14 March 2013, 13:43:18

Tags: Sinister Design; Telepath Tactics

Craig Stern of Sinister Design has taken a new attempt at kickstarting Telepath Tactics, a "Fire Emblem-style tactical RPG with modding, custom campaigns, bridge-building, destructible battlefields, and hotseat multiplayer" for Windows, Mac and Linux. There is an updated public demo of the game available (linked is the Win version; check out the Kickstarter page for Mac and Linux versions), as well as the manual.

Gameplay

Telepath Tactics borrows the best parts of our favorite tactics games to create a dream team of available strategies in battle.



Throw enemies off of cliffs; push enemies into water or lava; fling friends across gaps; set your enemies on fire; freeze them; blind them; cripple them; stun them; use hit-and-run tactics with cavalry and bowmen; teleport; grab item drops; stick your ranged units on the high ground to boost their effectiveness; the list goes on and on.

Telepath Tactics also brings fresh, brand new new environmental manipulation mechanics to the table. Freeze water and build bridges to create new routes across water or lava; build barricades to brunt an incoming attack; destroy walls, doors and bridges to open up or close off routes of attack; push boulders, barrels and tables in the way to block off certain routes; shoot through open windows; place down explosive charges to create a trap for an unwary opponent. Telepath Tactics supports all of this and more.

Attack damage is 100% predictable, and attacks always hit unless there is some intervening factor (such as the attacker having been blinded, or the target having some special defensive status effect). In this regard, it is very much a game of skill akin to chess. Chance will seldom determine the outcome of a battle; victory depends on you and your wits.

And you'll need all the wits you can get: the enemy AI in Telepath Tactics is aggressive and reactive. The enemy will not just sit around the battlefield waiting for your characters to wander into aggro range or trigger a script—the AI will actively maneuver and seek out ways to get at your most vulnerable characters. It will backstab you, compete with you to grab useful items, break down your barricades, and shove you right into the lava every chance it gets.​


The pitch also promises 22 different classes, as well as a map editor and a dialogue editor. You can study the Kickstarter page for more details. $10 gets you a copy of the game, with the funding goal set at $15,000.

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