Shadowrun Returns Kickstarter Update #51: Development Update - Matrix Environment
Shadowrun Returns Kickstarter Update #51: Development Update - Matrix Environment
Development Info - posted by Crooked Bee on Sun 28 April 2013, 11:10:11
Tags: Harebrained Schemes; Mitch Gitelman; Shadowrun ReturnsThe latest post-Kickstarter update for Harebrained Schemes' Shadowrun Returns is devoted to the way matrix environment is going to be implemented in the game. Have a snippet:
For further details, read the update in full.
As you may have heard, our Decker gameplay has gone through a few revisions. More than a few, actually. When we began Shadowrun Returns, we knew that trying to simulate the Matrix as it works in the tabletop game would be a huge task that we couldn’t commit to. So Jordan conceived of a system where the Decker would jack in and see an overlay on top of the physical world that displayed the local area network - what computers connected to others, what they controlled, and that sort of thing. An icon representing the decker’s avatar would then traverse the overlay and do stuff at different nodes. It gave us the ability to do some Matrix puzzle gameplay on top of the tactical combat system we were developing, but when we reviewed the design with our engineers, we realized that it would be challenging to integrate into our level editor, take too long to develop as a whole, and wouldn’t be an efficient use of our budget. So we abandoned this approach and started exploring other design concepts.
[...] The issue was (and is) how we integrate the idea of a decker entering the Matrix with the rest of the game AND within the boundaries of our production reality. To do it (at least close to right) it would need its own look and feel. It would need new characters and environments and interface and sounds. It would need new gameplay features for cyberdecks and programs and intrusion countermeasures and Black IC and AI.
[...] So after all that, here’s how decking works in Shadowrun Returns. Throughout much of the game, your decking skill will allow you to hack computers in the physical world and gain information others can’t. The sort of hacker stuff you’d expect.
But several times during our story, you’ll jack in and enter a node of the Matrix that looks like this:
To be clear, runs centered around the Matrix don’t occur often and you can’t jack in whenever you want to and travel the vastness of cyberspace. Nevertheless, Matrix runs should be quite a ride.
[...] The issue was (and is) how we integrate the idea of a decker entering the Matrix with the rest of the game AND within the boundaries of our production reality. To do it (at least close to right) it would need its own look and feel. It would need new characters and environments and interface and sounds. It would need new gameplay features for cyberdecks and programs and intrusion countermeasures and Black IC and AI.
[...] So after all that, here’s how decking works in Shadowrun Returns. Throughout much of the game, your decking skill will allow you to hack computers in the physical world and gain information others can’t. The sort of hacker stuff you’d expect.
But several times during our story, you’ll jack in and enter a node of the Matrix that looks like this:
To be clear, runs centered around the Matrix don’t occur often and you can’t jack in whenever you want to and travel the vastness of cyberspace. Nevertheless, Matrix runs should be quite a ride.
For further details, read the update in full.