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Chris Avellone reveals that Alpha Protocol 2 would have been wackier, included multiplayer elements

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Chris Avellone reveals that Alpha Protocol 2 would have been wackier, included multiplayer elements

Interview - posted by Infinitron on Mon 18 November 2013, 00:15:57

Tags: Alpha Protocol; Chris Avellone; Obsidian Entertainment; Pillars of Eternity

Following his presentation at the Montreal International Game Summit, Chris Avellone gave a short interview to Quebecois gaming site GamerQC.com.



Most of the interview treads familiar ground, but when asked (at 5:49) about Obsidian's plans for Alpha Protocol 2, MCA reveals some new information. Apparently, they were considering adding a Dark Souls-esque asynchronous multiplayer element to the game, that would have allowed "intelligence sharing" between players, including the possibility for deception. Alpha Protocol 2 would also have been wackier than the original game, going for a more Kill Bill vibe with "crazy characters". Chris likens it to the narrative direction taken by the popular Saints Row series.

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