Chris Avellone reveals that Alpha Protocol 2 would have been wackier, included multiplayer elements
Chris Avellone reveals that Alpha Protocol 2 would have been wackier, included multiplayer elements
Interview - posted by Infinitron on Mon 18 November 2013, 00:15:57
Tags: Alpha Protocol; Chris Avellone; Obsidian Entertainment; Pillars of EternityFollowing his presentation at the Montreal International Game Summit, Chris Avellone gave a short interview to Quebecois gaming site GamerQC.com.
Most of the interview treads familiar ground, but when asked (at 5:49) about Obsidian's plans for Alpha Protocol 2, MCA reveals some new information. Apparently, they were considering adding a Dark Souls-esque asynchronous multiplayer element to the game, that would have allowed "intelligence sharing" between players, including the possibility for deception. Alpha Protocol 2 would also have been wackier than the original game, going for a more Kill Bill vibe with "crazy characters". Chris likens it to the narrative direction taken by the popular Saints Row series.
Most of the interview treads familiar ground, but when asked (at 5:49) about Obsidian's plans for Alpha Protocol 2, MCA reveals some new information. Apparently, they were considering adding a Dark Souls-esque asynchronous multiplayer element to the game, that would have allowed "intelligence sharing" between players, including the possibility for deception. Alpha Protocol 2 would also have been wackier than the original game, going for a more Kill Bill vibe with "crazy characters". Chris likens it to the narrative direction taken by the popular Saints Row series.