Jan Beuck on Restricted Area
Jan Beuck on Restricted Area
Preview - posted by Saint_Proverbius on Sat 1 March 2003, 01:13:47
Tags: Restricted AreaJan Beuck of master creating has posted some interesting information about their upcoming cyberpunk CRPG, Restricted Area. Here's a brief bit of it:
One of our main design goals is to have a very high complexity, but don´t bother the player with it. A good example is our damage model: We developed a model that is based on FBI reports and the statistics of ballistic institutes. There are several factors that result in the chance to hit something:
-The weapon's aiming accuracy
-Your character's aiming accuracy
-The reflexes of your enemy
-The distance to the target
-The lighting conditions
-The weather conditions
-The movement speed of the target
-The height difference
And there's more info in the thread.
One of our main design goals is to have a very high complexity, but don´t bother the player with it. A good example is our damage model: We developed a model that is based on FBI reports and the statistics of ballistic institutes. There are several factors that result in the chance to hit something:
-The weapon's aiming accuracy
-Your character's aiming accuracy
-The reflexes of your enemy
-The distance to the target
-The lighting conditions
-The weather conditions
-The movement speed of the target
-The height difference
And there's more info in the thread.