GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Click here and disable ads!

Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Information - posted by Saint_Proverbius on Thu 12 December 2002, 10:07:25

Tags: Mat Williams; Prelude to Darkness; Zero Sum

River Spells or the Gifts of the Goddess


The Goddess allows certain folk of River lineage to channel her power. These gifts are granted generally as a result of a specific action. Most gifts are more powerful when used on the self or by touch as the link to the Goddess fades over distance, thus each gift usually has at least two variants one for the self or touch and another at range. -Mat Williams

In a nutshell, the Gifts of Goddess spells are your typical priest or divine spells skill category. You'll find skills that you'll find mostly when you think of divine/priest spells in other games, such as healing and augmentation spells. You won't find spells in this skills area that will directly harm or kill an enemy, like in Flame Magic, instead they cause ill effects to him or her.

Mother's Kiss and Mother's Breath

Usage: Restore hit points to caster or party members.

NameMother's KissMother's Breath
EffectHeals 7 + skill / 3 hpHeals 4 + skill /4 hp
Willpower Cost22
AP Cost810
Minimum Range02
Maximum Range1.5 (Touch)8
Skill Required020

Slow

Usage: Slows the movement and actions of the target.

NameSlow
Effectlowers target speed and APs by 1 + skill / 8 points
Willpower Cost2
AP Cost8
Minimum Range0
Maximum Range6
Skill Required0

Shield of Self and Shield of Other

Usage: Provides additional absorbtion of damage to the caster or party members it's cast upon.

NameShield of SelfShield of Other
EffectAbsorbs 5 + (skill/2)% of all incoming damageAbsorbs 5 + (skill/4)% of all incoming damage
Willpower Cost22
AP Cost810
Minimum Range02
Maximum Range1.5 (Touch)8
Skill Required020

Growth and Gift of Growth

Usage: Imbues the target with additional strength.

NameGrowthGift of Growth
EffectEvery round gives character +1 additional strengthEvery round gives character +1 additional strength
Willpower Cost22
AP Cost810
Minimum Range00
Maximum Range1.5 (Touch)8
Skill Required020

Visage of Goddess

Usage: Summons up the spirit of the Goddess to imbue the party while cursing the enemies.

NameVisage of Goddess
EffectDexterity bonus for friends 1 + skill / 15, dexterity penalty for enemies 1 + skill / 15
Willpower Cost2
AP Cost8
Minimum Range0
Maximum RangeSpecial, Area of Combat
Skill Required0

Lethargy

Usage: Weakens the target by sapping both strength and resistance to damage.

NameLethargy
EffectLowers a target's strength and resistance to damage
Strength Redux1 + Skill/7 Rounds
Resistance Redux(Skill/3)% additional damage taken from all physical attacks
Duration1 + Skill/8 Rounds
Willpower Cost2
AP Cost8
Minimum Range0
Maximum Range6
Skill Required0

Empower Self and Empower Other

Usage: Similar to Growth, but more instantaneous and less dynamic in benefit.

NameEmpower SelfEmpower Other
EffectStrength gets +1 + skill/7Strength gets +1 + skill/10
Duration1 + skill/8 Rounds1 + skill/10 Rounds
Willpower Cost22
AP Cost810
Minimum Range00
Maximum Range1.5 (Touch)8
Skill Required020

Root

Usage: Drastistically reduces the target's ability to move.

NameRoot
EffectEach tile of movement costs 10 ap
Duration1 + Skill/8 Rounds
Willpower Cost2
AP Cost8
Minimum Range2
Maximum Range10
Skill Required0

Cycle of Life

Usage: Takes the target through the phases of life. They get stronger at first, then weaken and slow.

NameCycle of Life
EffectAdds strength of Skill/7, each round the target loses 2 strength and speed
Duration1 + Skill/8 Rounds
Willpower Cost2
AP Cost8
Minimum Range0
Maximum Range6
Skill Required0

Thaumaturgy


Thaumaturgy is the "science" of magic. It generally involves the channelling of a character will into an item to produce a specific effect. Most, but not all, such enchantments require specific reagents in addition to the item being enchanted. Thaumaturgists do not start the game knowing any enchantments, but must learn them as they progress, many may be learned at the Academy. There are no variant on Thaumaturgical spells, each enchantment only does one thing. Generally an item or stack of items may only be enchanted once, further enchantments will push out the previous enchantment. Skill level generally has less of an effect on the results and more on the duration of an enchantment. -Mat Williams

Consider this skill your basic conjuration skill. While you can't actually make new items or weapons, or permanently modify them, you can enhance items for a time to make them much more lethal. This skill will also allow you to conjure up a golem to fight with you. Extra man power and more potent equipment is never a bad thing.

Call Lightning

Usage: Gives a thrown weapon a charge which causes more damage.

NameCall Lightning
EffectEnchants a stack of thrown weapons with the power of lightning (+ 5-10 damage)
RequirementsThrown weapon(s)
Duration30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

Knockout Dust

Usage: Makes dust which can be sprinkled on a target, causing the enemy to be drastically slowed.

NameKnockout Dust
EffectChanges sand into a powder which can be used during combat to take away 10 ap from an enemy
RequirementsSand
Duration30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

Sharp Weapon

Usage: Imbues a weapon with more damage capability for a time.

NameSharp Weapon
EffectAdds 1 + skill/7 to a weapon's maximum damage
RequirementsWeapon
DurationSkill * 30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

Fast Weapon

Usage: Imbues a weapon with more speed capability for a time.

NameFast Weapon
EffectWeapon takes to use 1 + skill/30 fewer ap to attack with (can't go below 3)
RequirementsElwin Powder, Weapon
DurationSkill * 30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

Golem

Usage: Creates an additional, living construct to assist in combat.

NameGolem
EffectSummons a powerful golem to fight for the party
RequirementsBlack Gem
DurationCombat
Willpower Cost4
AP Cost8
Minimum Range0
Maximum Range10
Skill Required0

Harden Armor

Usage: Imbues an armor with better absorbtion capability for a time.

NameHarden Armor
EffectAdd skill / 10 to a piece of armor's minimum absorbtion range
RequirementsMantis Oil, Armor
DurationSkill * 30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

Paralytic Enchantment

Usage: Grants a weapon the ability to paralyse enemies.

NameParalytic Enchantment
EffectEnchants weapon has a chance to sap energy from an opponent (setting their AP to 0), however weapon will only do half damage
RequirementsXanthippe Ink, Weapon
DurationSkill * 30 Game Minutes
Willpower Cost4
AP Cost8
Minimum Range0
Maximum RangeSpecial, Inventory Items
Skill Required0

There are 0 comments on Prelude of Darkness Spells pt.2 - Gifts of Goddess and Thaumaturgy

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.060172080993652 seconds