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Civilization V is teh racist

A horse of course

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http://experiencepoints.blogspot.com/20 ... ation.html
Last week, Ben Abraham posted an article calling for more persuasive games writing. In his post, Ben cited my recent article on Barbarians in Civilization V as an example of a piece that doesn’t quite achieve his desired goal. He states:

“Albor assembles the facts like a curios botanist might overturn a moss covered rock to see what grows underneath, and the facts are indeed worth assembling and investigating, however, Albor closes out the post before taking down any notes on what he finds under there. It finishes before reaching anything like its full potential.”

Looking back on my post, I could not agree more. While I both agree and disagree with Ben’s far more comprehensive article, I’ll be setting his many points aside (although for more, see David Carlton’s response and their brief conversation in his comments section.) Previously, I looked at one aspect of Civilization V’s procedural rhetoric and the game deserves much more. This post seeks to amend that error.

There are a few important aspects of Civilization V that are very important to recognize, but that I do not want to belabor entirely. Civilization V is dangerously simplistic of identity groups at best, if not flat-out racist. India’s unique trait, for example, is “Population Growth,” which doubles unhappiness from the number of cities and halves unhappiness from total population. This feature is most suitable for cultural victories. Firaxis mechanically constructed the Indian civilization, and cultural expansion in general, to conform to the notion of culture as a calculable attribute of groups of people, a notion that suggests the crowded streets and slums of Delhi, Mumbai, and Kolkata compose the necessary features of a cultural Mecca. Meanwhile, these densely packed cultural oddities, the game suggests, are relegated to fanciful dreams of utopia. India is just one example of vagrant stereotyping among many.
Diplomatic victories are equally shallow. In order to win such a victory, players must build the United Nations and win an election for world leader. The UN in Civilization V is a mockery of the actual international body. Players construct the UN independently. No general assembly exists, therefore there can be no international agreements, no peace settlements through UN channels, and certainly no human rights declaration. The UN functions as a narrative facade, obscuring one method to declare a single individual the winner. An election does take place in which city-states vote and play a deciding role. However, city-states can be bribed with gold or permanently influenced by liberating their city from other civilizations. A diplomatic victory announcement frames it as a competitive event, stating “you have triumphed over your foes” and your cunning has “divided and sown confusion among your enemies.” In Civilization V, enough riches can buy peace, and peace is just another form of selfish control.

Civilization V peddles modernist myths of linear and irreversible progress and characterizes political relations as neatly organized and legible. In fact, the hexagonal tiles of Civilization V mirror what Political Scientist James C. Scott calls the “imperialism of high modernist, planned social order.” Like the grid logic that allows states to impose order upon a people, and thus exert control, the tiles of Civilization V allow the player to quickly understand, order, and control their civilization. The games does more than depict a legible world, it calls on players to procedurally create such order. The barbarian encampments, the nomadic tribes, are eliminated only when the entire world is within line of sight of a civilization’s units. Illuminated by the presence of the state, the tiles are free of risk and can be purchased and exploited at will.

A civilization’s expanding borders are a visible depiction of control over an increasingly legible landscape. Scott’s discussion of rural settlements could easily be attributed to the creation of new digital civilizations when he states, “A new community is thus, also by definition, a community demobilized, and hence a community more amenable to control from above and outside.” Whereas Scott criticizes states with “an authoritarian disregard for the values, desires, and objections of their subjects,” Civilization V retains no such claim. The subjects of Civilization V have no values, desires, or objections to speak of. The game recreates the high-modernist discourse of ordered and legible civilizations as a digital playground.
Civilization V procedurally renders a vapid conception of social relations marked by blanket uniformity. Although players can unlock globalization as a technology, the game does not model a complex economic system of globalized production and consumption across borders. Civilizations are neatly confined and controlled. Poverty and inequality are not an issue, and class holds no explanatory relevance for historical processes or civilizational growth.

The game sure is fun though, isn’t it. To be fair, there is a lot of value in Civilization. For one thing, it can give unique insight into the process by which paradigms and practices shape the reality they seek to describe. Players can even challenge dominant narratives of history. However, all this demands a critical perspective. Games that depict real world processes and systems should not be played lightly, at least not at first. While Civilization V alone may not be all that persuasive, particularly for gamers who seem so damn good at ignoring a game’s fictions, it functions within a greater discourse about civilization and progress that does, in fact, sway popular perceptions and global policies. Designers and players should first and foremost navigate the intersection of digital systems and global systems critically, before we become enraptured by fun alone.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I can accept that India's traits seem very racist. Also United Nations in-game is a little stupid concept of a joke Diplomatic Victory.

But everything after that? Hell no.
 

jazzotron

Liturgist
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I'm surprised anyone was actually able to get the bug-ridden piece of shit running long enough to be able to critique it.
 

Tycn

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kasmas

Educated
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Sociopolitical criticism on a game is the right thing to do , what he failed to notice is that the game is turn based so the world must wait for the leader to make decisions in order to progress which of course is terrible.


No general assembly exists

Maybe they can include that in the next patch

The UN functions as a narrative facade, obscuring one method to declare a single individual the winne

When IRL 5 nations can claim victory via UNSC permanent membership .
 

Angthoron

Arcane
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Jul 13, 2007
Messages
13,056
oscar said:
This is what happens when people go to university.

This is what happens when a someone on Media studies can't come up with a legitimate topic for their mid-term essay, yes.
 

Angthoron

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It does have some good points, yes, especially the notion of "linear, irreversible progress". That was actually pretty good.
 

ChristofferC

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oscar said:
This is what happens when people go to university.
This is what happens when you let half the population go to university. University should be for the very brightest and most willing to learn only. For the rest it's just a waste of time and money, really.
 

Angthoron

Arcane
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Messages
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Well, it's basically what happens when some kid attends a course on postmodernism and decides it's awesome. Postmodernism in general is a pile of pretentiousness wrapped around a thin layer of good ideas.

There is an interesting point there being made about "linearity of progress", which does bring us to a point whether or not Civ could be more fun if some rampaging nation could literally bomb everyone down back to stone age; techs being lost beause of something triggering a new Dark Age etc. I doubt that though, and frankly, since it's a game, well, duh of course progress is linear, it's like crying that Starcraft has three levels of marine armor upgrades that are linear and inevitable.

The only good part in this is that people are at least trying to think of games in terms of academic discourse. If they're trying then within a decade we might actually see someone properly analyzing gaming in universities, and that does have a potential for incline, of the people engaging in said activities will not all be pretentious bonehead morons.

Still, that can't be worse than pretentious ignorant journos, right?
 

baronjohn

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O no its de big wurds it maks codex's brann 'urt

What exactly is postmodern or pretentious or pseudointellectual about that critique? On one hand you compain that games are getting dumber, and on the other you vapidly bash anything about games that requires reading about grade level.

Do you want more popamole consoleshit or do you want intellectually satisfying games? I guess it's really the former and you're just a bunch of hypocrites.
 

Norfleet

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Angthoron said:
There is an interesting point there being made about "linearity of progress", which does bring us to a point whether or not Civ could be more fun if some rampaging nation could literally bomb everyone down back to stone age; techs being lost beause of something triggering a new Dark Age etc.
Hell yeah it would. Haven't you always wanted to nuke someone back into the Stone Age? Hell, I've always found the relations in civilization to be rather baffling. When you encounter a primitive Stone Age civilization with your jet helicopters and you have nukes, they should be WORSHIPPING YOU AS GODS, not demanding the secret of ironworking.
 

Angthoron

Arcane
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Messages
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Yeah, I always wanted that as well - it was a bit of a wasted opportunity and very much a logical one. Why can you destroy cities, overwhelm culture, steal money, drop nukes, raze the surrounding roads, mines, forts and farms, but you can't destroy their tech? Bah.

baronjohn said:
What exactly is postmodern [...] in the article?

What do you mean, what is postmodern? The notion of lack of linear progression for example. It's one of the more central original themes of POST modernism, since modernism believed in the notion of linear development of mankind.
 

laclongquan

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People haz been teaching literrechure in uni for centuries. Havent increased the level of true literature any. Oldtimer can raise the card of Hamlet but newtimer can show Kipling, postmodern of course use Lord of The Ring. Mind you, real real old timer can read Song of Solomon and trump them all.

So yeah, I dont have any hope for uni-trained gamemakers.
 

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