DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
circ said:You pick armor by numbers? Why? I just pick what makes me look the pimpest.
circ said:You pick armor by numbers? Why? I just pick what makes me look the pimpest.
Dorf said:Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?
But picking armor by the numbers *IS* how you wind up as a rainbow pimp.circ said:You pick armor by numbers? Why? I just pick what makes me look the pimpest.
Stars are easy. They're all stars so any will do. Because they're stars. Stars are big and shiny. Stars oooh. Twinkly twinkly stars. Ooooh. Look look.ortucis said:Dorf said:Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?
Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
circ said:Stars are easy. They're all stars so any will do. Because they're stars. Stars are big and shiny. Stars oooh. Twinkly twinkly stars. Ooooh. Look look.ortucis said:Dorf said:Where to begin.... I mean how do you role play without numbers? How do you track your progress in a game or the building up of your character without out some measurement system? I mean is he saying we should be using words like "Terrible, very bad, bad, not quite bad, ok, not quite good..." you get the drift instead of just using 0,1,2,3,4,5? How is that less, or more diffcult? Can we just use words for numbers instead of numbers? One, two, three... and so on?
Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
KAWAIIIIIIIIIIIIIIIIIIII DESU KA
spectre said:Why so butthurt about them numbers. Was he buttraped with an abacus or something? Do the cool kids these days think that hindu-arabic numerals are so 1990?
Fairly so, otherwise they would be impossible to code.I think he is talking about hiding numbers as a feedback from players, not from computers.
I don't see the point, though, unless somehow his brain freezes at the very sight of a number: oh god, an 11, what was I supposed to do again?"
To reiterate the general opinion hereabouts, I don't see the overwhelming numbers assaulting me from every direction in modern rpgs. Truth be told, I they're pretty timid in that respect.
So, yay for gaming journos and their new writing niche - strawman articles.
CrimsonAngel said:This one armour is a armour strength 5, but this other one is armour strength 6.
There might not be a big difference between them, but that little number is enough for even the dumbest person in the world to figure out which on is better.
But question: If you have sword with star star star, then you have sword with star star, which is more kill? And what about sword with only star?ortucis said:Funny thing, BioWare came up with a solution in DA2. Numbers are replaced with stars. Have fun figuring out which one of the ten, 3-starred items, are the best.
Kotaku said:
circ said:KAWAIIIIIIIIIIIIIIIIIIII DESU KA
The Gentleman Loser said:The genre was called "Adventure Games".
That genre died.
Black Cat said:The Gentleman Loser said:The genre was called "Adventure Games".
That genre died.
Actually that genre is far more alive than classical, Codex aproved, role playing games.
Right. Cell shaded toddler games and iPod games are comparable to Day of the Tentacle and Beneath a Steel Sky.Black Cat said:Actually that genre is far more alive than classical, Codex aproved, role playing games.