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Preview Aranna preview at GameGossip

Saint_Proverbius

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Tags: Dungeon Siege: Legends of Aranna

<A href="http://www.gamegossip.com/">GameGossip</a> offers up the newest <A href="http://www.gamegossip.com/article.php?id=37">preview</a> of <A href="http://www.microsoft.com/games/pc/dsloa.aspx">Legend of Aranna</a>, the sidequel to <A href="http://www.dungeonsiege.com">Dungeon Siege</a>. It's a pretty spiffy little piece of work, including things such as this:
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<blockquote>The character progression system in LoA is, for lack of a better term, squishy. There are no classes to choose from and no definite specializations to give the characters a sense of individuality. The premise is simple: the more you use a sword, the better you get with it. The more you cast spells, the better you get with them. The more you fight, the stronger you get and the stronger you get the better equipment you?ll be able to use. Skin color and gender are the only insurmountable differences between the player characters (and they are merely graphical differences). One last thing folks might have a hard time with: characters? abilities are not affected by race. A male half-giant starts out just as strong as a female human. </blockquote>
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Yup, that's rather odd that race has no effect on stats.
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Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Jan 7, 2003
Messages
28,035
They did a great job eliminating every single choice from the game. Why spend time considering different characters and choose skills when you could be pla...sorry, I meant watching the game :roll:
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Nice review. Legends of Aranna seems to be as bad as I feared it would be and as such I will not be buying it. Seems like a perfectly good waste of Chris Taylor's talent to be working on trash like this when we'd all be better off with a sequel to Total Annihilation or a game much like it.

Now that game had DEPTH.
 

Jinsai

Novice
Joined
Dec 4, 2002
Messages
12
Here's why

* Original DS designers didn't want n00bs to be "penalized" for picking a particular combination of race and class
* Game code didn't support any stats other than "human" for player characters
* The way the game works, any initial differences would likely get evened out as characters progressed anyway, so it ends up being a pain to implement for effectively no gameplay value

The design philosophy behind DS was to put some elements of the "RPG experience" into a friendly, easy, simple game that "little Timmy in Idaho" could play.
 

sweetjimmy

Novice
Joined
Oct 24, 2003
Messages
2
hey now. i wrote that article and I live in Idaho. Fortunately, my name is not 'Timmy', it's Jimmy. ;) and btw, idaho kicks ass if you're into skiing, whitewater rafting, camping, rappelling, paintball, horseback riding, etc. etc. etc.

but anyhoo, if you couldn't guess from my preview, I really didn't care for LoA. Too much clicky-clicky and not enough engaging story/strong characterization.
 

sweetjimmy

Novice
Joined
Oct 24, 2003
Messages
2
Elwro said:
So, you have to click at all?

heh. actually I hear that in the first patch available, they are going to add an automated clicking system so you no longer have to click. That way you can just keep your pointer finger firmly planted on the 'H' button for health potions.

...that was a joke, by the way.
 

Saint_Proverbius

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Behind you.
sweetjimmy said:
Elwro said:
So, you have to click at all?

heh. actually I hear that in the first patch available, they are going to add an automated clicking system so you no longer have to click. That way you can just keep your pointer finger firmly planted on the 'H' button for health potions.

The second patch will be the Auto-H patch, so you don't have to do that either.

To expand on this, Dungeon Siege 2 will be a screensaver.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Saint_Proverbius said:
The second patch will be the Auto-H patch, so you don't have to do that either.

To expand on this, Dungeon Siege 2 will be a screensaver.
Are there any plans to make a special DVD edition that people could watch on their DVD players?
 

HanoverF

Arcane
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Joined
Nov 23, 2002
Messages
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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Are there any plans to make a special DVD edition that people could watch on their DVD players?
I hear there may be a super special edition DVD of Dungeon Siege 2 that will watch itself for you...
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
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Location
Monkey Island
Eventually, we'll have Dungeon Siege 23 which will simply be a post-it inside a box that costs $50. The post-it will have written on it a brief and concise plot synopsis of the whole game:

"Hack n slash."
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
No, no remember whats-his-name wanted to take the unfun things out of games.

So it will just be hack. No slash. And you'll be teleported right from one encounter to the next with healing done automatically between fights. And so you aren't surprised, ie taken off guard in a way that might be consider unfun, every 10th fight will be a sub-boss, with the main boss being fight 100.

Each fight, obviously, will raise whatever skill you use by 1 point, so you'll max out at 100 in time for the boss fight.

Oh and you'll automatically win the final boss fight, since losing might not be fun.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
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Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Voss said:
. And so you aren't surprised, ie taken off guard in a way that might be consider unfun, every 10th fight will be a sub-boss, with the main boss being fight 100.
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Don't forget the fight counter in the lower left corner. And when the number of fights approach n x 10 (n natural), it begins to flash!
 

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