FAGBOX TREE-SHITTY had some excellent Jap-action games, brother.
Ninja Gaiden 2: Pretty much the most adrenaline-fueled action title of it's kind. While it is very difficult and not as well polished as the Ninja Gaiden Black was, it certainly has it's unique charms. It took the parity of lethality between enemies and player in it's predecessor and amped it up; you can shred enemies extremely quickly if you know what you're doing but any enemy is capable of downing the player character if you make mistakes. And even though there is a little bit of moveset bloat, it still retains the ease of learning that Ninja Gaiden Black had; there's very scant things in the game that require absurd controller gymnastics. It's more focused on testing your knowledge of when to use techniques, not whether or not you can perform them.
Bayonetta: If you can overlook the ridiculous main character and whatever they were trying to do with the plot, this is an excellent title. Platinum made the genre "accessible" in the correct manner; it's very easy to do tons of cool stuff that would require a lot of precision in something like Devil May Cry 3 but there's a few more layers of interesting mechanics to play with beyond aerial juggles, jump canceling, and the like. The combo strings are mostly intuitive, though figuring out which ones lead to better effects (Wicked Weaves, sweep-kicks, launchers, etc.) takes a little bit of experimentation and understanding. Par for the action-gaming course, really. Normal and Hard mode were mostly jokes for a akshunfaggot like myself, but those less initiated into the genre will appreciate how it offers a lot of scaffolding and mostly hides anything really scary on the highest difficulty mode, on a special equippable that greatly increases enemy aggression, in hidden bonus encounters, or a secret boss fight. While I have a lot of quibbles with the game, they're mostly from a hardcore akshunsperg viewpoint and most players will enjoy things like a focus on spectacular setpieces and combat that is extremely "open".
Metal Gear Rising: Revengeance: Well, there is a PC herrenrasse port of this coming, but with DAT FAGBOX you can rent or borrow to see if it is to your liking without having to not remove it from an inventory and have godawful flashbacks of 400-page megathreads about interwebs piracy. That said, this is a fun title with solid mechanics and one of the most wildly entertaining storylines I've seen; it's Platinum and Kojima completely eviscerating Metal Gear Solid in a parody that includes a cyborg good-ol'-boy from Alabama, a Brazilian samurai with one-liners that could have come right out of an 80's action flick, and the best characterization I've ever seen of a final boss. Platinum's expertise in the genre results in a game that is mechanically sound yet, dare I say, cinematic; it feels like you are actually playing an over-the-top martial arts (with cyborgs) flick. And I emphasize "playing"; Platnum did a hell of job making you feel in the action; the cutting gimmick (Blade Mode) is well fleshed out and actually rises above the status of mere gimmickry. There's definitely a few flaws in the game, and I'd avoid the DLC like the plague (it's bad), but I'd definitely recommend a playthrough (or four) if only for the outstanding boss fights. Dynamic soundtracks really need to become more of "a thing".
Those are probably the titles I'd recommend above all else that require a FAGBOX TREE SHITTY. Ninja Gaiden Black comes highly recommended, but I don't think the FAGBOX Store sells it any longer, and you can easily emulate Devil May Cry 1-3, so fuck getting the crappy HD remaster that is rife with glitches. DMC4 is probably better on PC too, but my craptop can't copthose 60FPS feelsies, so I don't get to dick around in LDK mode whenever I want.