Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
The main reason behind Steam originally (it's 2002 Beta and 2003 release) wasn't to lock away CS behind a Digital Distribution platform or store or even necessarily a DRM system (the controversy around that mainly came later with the release of Half Life 2, which was a SinglePlayer game not working without an Internet connection and made them develop "Offline Mode"). In fact Valve didn't even think of using it as a Digital Distribution platform/storefront until the end of 2005. Before Valve developed Steam, CS already used WON as a platform, and they didn't have an Auto-patching system and competent Anti-cheat tool, and huge problems that resulted from that, with everyone having to check if they had the newest version and then having to manually patch to be able to play on the right servers: https://www.ausgamers.com/features/read/3037280CS was a free mod to HL first, not their game until they bought it.
And bought is exactly what Epic did to Obsidian's game. Fair is fair, right? Balance in all things.
Doug: Well you have to remember that it was built as an auto-updating system for Counter-strike. That was the genesis of Steam was, we had this thing called Counter-strike which had come to us from the mod community and at the time, Quake 2 I think was the leading FPS online game with about eight thousand concurrent users. Counter-strike goes out, it goes to eight, 12, 20, 30 thousand concurrent users and at that time that seemed like just this astronomical number of people.
And they were all playing different versions. We’d release an update and we’d break the game for 48 hours and we’d see the concurrent users go from 30,000 down to zero and then we’d sit there anxiously for a week to see if it would come back. And it did and we were like “okay, enough with this inertia”. It was slowing down our releases, because we didn’t want to put out a release and break the game until we had enough that it was worth breaking it for.
https://www.gamesindustry.biz/articles/the-last-of-the-independents-
Q:When developing Steam, did you make a conscious decision to look at what Microsoft was developing with Live and try to match that?
Doug Lombardi:You know, we went around to Yahoo, Microsoft...Who else was around at that time? Probably Real Networks and anybody who seemed like a likely candidate to build something like Steam.
We basically had our feature list that we wanted. We wanted auto-updating, we wanted better anti-piracy, better anti-cheat, and selling the games over the wire was something we came up with later. But we had like real world problems because Counter-Strike was getting huge and we would release these updates that would knock the 70 - 80 thousand simultaneous players right down to zero and it would take 48 - 72 hours for it to come back up and that was like this huge anxiety roller coaster that we would take every two or three months.
It also limited our ability to put those updates up because of that. It was like..."Well, if we're going to turn the lights off for 48 hours in the player community, the update needs to be worthy of that." So, you had to bundle up the things you were going to put up in the update or you're going to pull it out because you didn't want to take the roller coaster ride. So that was really the impetus to why we did [Steam].
We went around to everybody and said "Are you guys doing anything like this? We need this for our games, and therefore other people are going to need it someday soon." And everyone was like: "Blah, blah, blah...That's a million miles in the future." So we said "We need it now" and everyone said "Well, we can't help you."
So we just went off and started doing it. Once we pick something we just start going after it and we're not really too concerned with what other people are doing because that's just an easy way to get distracted.
Also, Epic didn't buy Obsidian - Microsoft did. And note that even Microsoft didn't lock "The Outer Worlds" to the Windows Store, or even their console as an "Exclusive" even though they could have well done that. It's Epic Games that's throwing around bribes for it to release only on their shit platform first.
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