Grampy_Bone
Arcane
This game does feel a little bit like Obsidian selling out. Like when a breakout artist goes mainstream and starts making the same generic pop songs as everyone else.
With FNV, if they wanted to make another Fallout game they had no choice but to use Bethesda's tech, so it was forgivable. But when they have the opportunity to make anything they want, they make... a game that looks and plays like Bethesda's games. If you want to make a shooter-rpg there have to be more ways than slurping at Todd Howard's sloppy seconds.
On the other hand, one thing I think people don't give Gamebryo enough credit for is the level of interactivity in the environments; that ability to just pick up random objects and toss through clutter. It may not heavily affect gameplay but it does make the world feel more alive. I noticed it right away with Kingdom Come Deliverance; the world felt very static and artificial, and this feels similar.
With FNV, if they wanted to make another Fallout game they had no choice but to use Bethesda's tech, so it was forgivable. But when they have the opportunity to make anything they want, they make... a game that looks and plays like Bethesda's games. If you want to make a shooter-rpg there have to be more ways than slurping at Todd Howard's sloppy seconds.
On the other hand, one thing I think people don't give Gamebryo enough credit for is the level of interactivity in the environments; that ability to just pick up random objects and toss through clutter. It may not heavily affect gameplay but it does make the world feel more alive. I noticed it right away with Kingdom Come Deliverance; the world felt very static and artificial, and this feels similar.