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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,492
SkiNNyBane since you are a sympathic young man giving good ratings, i'll give you a tip, shitpost in some disco elysium thread ,say its a visual novel, put a bit of controversy, say they are going bankrupt and soon going to do gamepass shovelware too. You'll get your retarded ratings faster.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,877
Location
Terra Australis
So I think I'm stuck on this quest

Reached monarch I'm supposed to talk to this drunk bitch and she tells me to get medical supplies off this other guy (yay another fetch quest). I talk to the guy but there's no option to ask for the supplies.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
At some point i just went nut from that garbage and begun shooting shit only to not hear them. Fuck,it was so cringy,that my ears begun bleeding.

After combat if a banter gets interrupted one of them will say "Now where was I" and then continue talking.

There is no escape from the POZ.
That's incline though.
Just had this happen to me, neat feature. I hope other party-based games pick it up.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,066
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Just had this happen to me, neat feature. I hope other party-based games pick it up.

the banter between party members while walking around, their barks about the place they are visiting and joining the conversation with NPCs is all great stuff. It probably would never be in the game if it was open world, honestly.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Not far enough in yet to really pass judgment, but the writing is ten times better than average game writing. Even if it ends up their most meh overall, it's still far above average for the medium.

Disagree. As little as I cared for AC: Odyssey, the writing in it was better than this. AC: Origins was much better. And these are the very definition of average mainstream games.
Really? Are you seriously saying AC:Odyssey has better writing? When even the casuals from the AC Reddit thinks the writing in the game sucks?
 
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Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,420
out of all games that could have used Sawyer's touch of autism this was the one

he did good work in New Vegas

goddammit

Thats why people shouldn't talk shit about Papa Sawyer. He know his shit but tbh i really enjoying the game even if it's a bit easy.
 

oregano12

Educated
Joined
Apr 14, 2019
Messages
42
Finished with Edgewater and I can already say Max will probably be one of my favorite companions. Parvati is a cute tho, if you bring her to the shop in Edgewater she tells you a funny story about her childhood in the city.
Love how you can kill only that old hag Adelaine and later call yourself out for killing her for no reason at all.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the banter between party members while walking around, their barks about the place they are visiting and joining the conversation with NPCs is all great stuff. It probably would never be in the game if it was open world, honestly.
A few things in the game are done very well, and that's one of them. Reactivity is another, along with companions actively taking part in conversations.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,553
Clocking out for the weekend. I have no idea how people beat this in 15 hours or whatever. I'm 18 hours in and cautious estimation is that I'm maaaybe 50% through. Barely touched the main quest, still have some major side quests opened, some companion quests not finished, another space station to visit and some planets that are locked for now. And that's assuming nothing pops up on the system map further in the playthrough.

Impressions so far:

+ level design is tremendous. Areas allow for multiple ways of approach, there's a bit of verticality, many options for stealth. Going for semi-open world has paid of with quality of individual levels.
+ expanding on the above, there's plenty of cool dungeons
+ lots of reactivity supported by Fallout inspired skill check barrage
+ It is indeed a Troika game at least in terms of looks - planets, major settlements and areas have a distinct visuals to them
+ art direction is going to be divisive but the game certainly has its own style
+ combat is good enough to be enjoyable, science weapons are fun, you can do some funky moves with them
+ Parvati, Vicar and SAM are pretty cool. Pick SAM for combat, dude is a terminator
+ expanding on the above, companions are superbly integrated into the setting and the story. They even decorate their own rooms on the ship, it's a nice touch
+ shockingly well polished for an Obsidian game. I literally had 0 bugs so far, loading screens are quick, it runs well on a medium-performance rig.
+ Some good innovations with holographic shroud and leadership skill

- I smiled a couple of times, but 90% of humor misses the mark and gets old quickly.
- extremely poorly fleshed out factions so far. Almost 20 hours in, I have no idea what any of the factions are about.
- writing is minimalist and technically competent but often fails to capture the imagination
- music goes into one ear, flies out of the other and you never notice it was there
- horrendously bad Diablo style loot
- combat consists almost entirely of trash mobs
- wacky ruleset with absolutely bizarre attribute scaling, perks are boring as fuck, overall it's not that interesting to play with.
- setting feels purged out of potentially offensive content. There's no gambling, no night clubs, no hookers
- low budget is showing in a lot places. Mostly static NPCs, reused assets and so on
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
do8fkubs62v31-fs8.png
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
This game does feel a little bit like Obsidian selling out. Like when a breakout artist goes mainstream and starts making the same generic pop songs as everyone else.

With FNV, if they wanted to make another Fallout game they had no choice but to use Bethesda's tech, so it was forgivable. But when they have the opportunity to make anything they want, they make... a game that looks and plays like Bethesda's games. If you want to make a shooter-rpg there have to be more ways than slurping at Todd Howard's sloppy seconds.

On the other hand, one thing I think people don't give Gamebryo enough credit for is the level of interactivity in the environments; that ability to just pick up random objects and toss through clutter. It may not heavily affect gameplay but it does make the world feel more alive. I noticed it right away with Kingdom Come Deliverance; the world felt very static and artificial, and this feels similar.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,422
Location
Grand Chien
Unspoilered, saved as PNG (adds like 1mb to the filesize for no reason), 2k resolution for no reason... you're doing it wrong, Rusty
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,562
Location
Brazil
real quick can someone hit me up with the Tim Cain's inverview where he says this is his "dream game"
 

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