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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
On a second playthrough (that I probably won't be arsed to finish) I noticed that the order of the hubs isn't as fixed as I thought.
If you attempt to sell out the scientist, you can get to Byzantium before you get to Monarch, or possibly even the toothpaste town. It does involve you either paying 8k or stealing something on plain sight. You don't actually have to tell the scientist's location if you do this, so I missed it in first playthrough.
You can get straight to Monarch too after Groundbreaker if you have the 10k. Which isn't that unfeasible if you find about everything in the first hub.

Well they said that the game would be pretty different if you actually sell the scientist. Good to know thats actually true.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,210
Location
Eastern block
trash mobs or not, the combat was D&D based, which is light years ahead of this fucking piece of trash.
*RTwP D&D combat, i.e. an abomination.

There are worse things than RTwP though.

Popamole action combat, bad writing, shit design, shit core systems, etc.
All of which happen to be present in TOW. Oops
giphy.gif
 

Theophrastus

Educated
Joined
Oct 20, 2019
Messages
12
iKrFjYT.jpg


I have certain... fairly emotional questions to the game designers about the purpose of the flaw system.
Unfortunately, it contains certain strong words from their corporate goodspeak filter so consider those questions censored.

Just wait until you get a flaw which reduces 3 of your attributes by one everytime you encounter a specific type of enemy. Definitely worth it!
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
iKrFjYT.jpg


I have certain... fairly emotional questions to the game designers about the purpose of the flaw system.
Unfortunately, it contains certain strong words from their corporate goodspeak filter so consider those questions censored.

Just wait until you get a flaw which reduces 3 of your attributes by one everytime you encounter a specific type of enemy. Definitely worth it!

Robophobia is cool tho. You gain dialogue option to scream at SAM. Totally worth.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,769
Location
Fortress of Solitude
Don't look Todd it may hurt your feelings :hearnoevil:



The problem is that you can easily pass those [Lie/Intimidate/Persuede] skill checks. They also always seem to be the same, which is pretty disappointing. Other attributes should also calculate into it, Strenght into Intimidate for example.

Kyl Von Kull what can't you understand? The skill checks for [Lie/Intimidate/Persuede] are always of the same value (30 in the video above). Some character builds (whimpy intelligent guys, for example) shouldn't be able to be equally good at all of these options, especially not on the same characters (Intimidating an armed guard and an exhausted factory worker shouldn't be equally hard or easy). Have I phrased it better this time around?
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,606
Location
Bulgaria
Yeah the game is just throwing far too many levels at you, much like un-Sawyered FNV.
On top of that the levelling is retarded. Attributes are useless really,you don't get bonus skill points for high int,also your skillpoints are only enough to max maybe 3-4 skills. Also weapon skills are pointless,i am still at 6 points and could kill anything without a problem. Both accuracy and damage are not connected to the weapon skills. Perks are the most boring garbage i have seen,at some point there was nothing worth getting.
 

Prime Junta

Guest
Man that quality writing from fantadomat's post. Think of the missed opportunity there.

I would have handled that case a little differently. Like this:

After killing Junlei, you return to your ship. Parvati's not there. She's just gone. You shrug and continue playing. Then, the second or third time you fly somewhere, ADA tells you you're getting a transmission mid-transit. It's Parvati. She gives you a little talking to and informs that she left you a present on the ship. Then she says "Goodbye" and flips a switch she's holding. Camera switches to exterior of ship flying through space. Ship disappears in a blinding flash of light. Roll endgame slides.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
Don't look Todd it may hurt your feelings :hearnoevil:



Pretty silly to be sure, but still better than unlocking their private chambers and accessing their personal terminals right in front of them and not getting any response. And of course your companions don't factor into stealth so they can crouch around a marauder lookout while I'm behind a box and it's perfectly fine :negative:
 

The Avatar

Pseudodragon Studios
Developer
Joined
Jan 15, 2016
Messages
336
Location
The United States of America
On the plus side, the first part of the game in really well-done
Let's be honest here, most games do that (and then they go to shit). I hate that.

I didn't play it at launch, but I felt that Fallout NV just got more interesting and attention grabbing as the game went on, mostly on account of the factions, characters, and a competent story. Yeah it felt a little unfinished at times, but the core of the game was there. I was hoping that Outer Worlds would capture some of that, but it didn't really do it for me. Not quite sure why, as both games try to establish themes of morally grey choices and consequences for your actions. Maybe the protagonist just didn't have enough motivation. Does the game ever establish that you knew anyone on Hope?

Phineas also rubbed me wrong way. The game treats him like he's the main character(not even a particularly likable main character) and you're just running his errands. Am I the hero of this game or this NPC?
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
Anyone found a dead guy named Frey while doing the quest in GB-23 ? Pretty strange story about whispers in his head. Neat story tho.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
Does the game ever establish that you knew anyone on Hope?

When you talk with the Vicar Max , you can say why are doing this. Then you say thats for your family, friends, because it's the right thing to do or "I don't know." There's a few dialogues that let you create your own motives.
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
World kinda keeps me in, writing isn't that bad. Anyone who says otherwise is an ANCAP retard who gets triggered over how Ancapistan is portrayed. The gameplay/shooting however, is pure ass. I'd rather play FNV again from that perspective.
I mean if your vision of ancapistan is taken from ancap ball memes(botched and unfunny ones) then yes, indeed.

Ancap is a childish ideology, and a retarded meme in of itself. That's why memes are the first thing that come to your mind when you hear of it. Literally wherever I look on the internet and someone says "bad writing", it's because some kiddie diddling libertarian is ironically seething at the sight of his ideology being paraodized, instead of properly reviewing the writing. This wouldn't be too much of a problem, if it wouldn't happen so often, but it gets frustratingly predictable at this point, because I tell myself "maybe this time, the reviewer won't get triggered at capitalism being mocked" only to be proven wrong almost every single time.
 
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Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,126
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I am the law.

Vicar Max has the best ultimate ability lines and I have no problem using his over and over to see him posing with his boomstick and quipping like Ashley Williams.

I'LL TAKE YOUR CONFESSION NOW! *BOOM*

MAY THE LAW HAVE MERCY ON YOU! I WON'T *BOOM*

NEVER ANGER A MAN OF THE CLOTH! *BOOM*

THE STRONG SURVIVE AND THE WEAK PERISH :obviously: *BOOM*


Groovy
 

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