PulsatingBrain
Huge and Ever-Growing
Skyrim actually had a surprisingly small amount of developers working on it
That's a weirdly specific point to make without attaching even a ballpark number to it
Skyrim actually had a surprisingly small amount of developers working on it
That's a weirdly specific point to make without attaching even a ballpark number to it
Now consider that alongside this photograph of the Skyrim development team. There are 90 people in the photograph below. With the exception of a small number of outsourced assets, you’re looking at the entirety of the dev team across all disciplines. We've resisted the temptation to grow into a multi-studio team of hundreds, such as you often find behind games of similar scope to those we make.
I mean they've gotten this far with little to no funding. $150,000 goes a long way when you're hiring college students in their spare time or whatever.
Yeah no I don't think so.
Mushrooms.
I mean they've gotten this far with little to no funding. $150,000 goes a long way when you're hiring college students in their spare time or whatever.
Yeah no I don't think so.
while some are actually quite good.
What are they?
"Adalar" means isles/islands in Turkish. A weird coincidence for what appears to be an American indie studio.
I was going to write the same thing.
Alien Fires did it in 1987we're getting pretty close.