Pink Eye
Monk
Those people are twats.they say devs spoiled the module but did anyone find the full image?
Those people are twats.they say devs spoiled the module but did anyone find the full image?
Yes i agree, stick to pnp system.I'm worried that Kingmaker's success might give them the wrong idea and thinking they are actually competent game designer, then trying to "evolve the system" in their next game.
Kingmaker is a great game and all owlcat did was dragging it down with their awful design choices and endless bugs.
Stick to the PnP system and adventure module, leave all those bullshit encounter design and dice meddling out of the game.
It's turn based.
The first Pillars of Eternity sold better than Kingmaker. I'd recommend you wait and see how their sequel does before putting them mentally on the same level as Larian Studios
I'd double down and say they're (at least) on the same level now. AFAIK none of the newer Obsidian writers have proven to be as competent as the older ones, I haven't bought TOW so don't know how much Cainarsky had to do with the writing there, and - just personally - preferred the wiriting/mental level/structure of PK to POE anyway.
Still, my post was a bit of a troll at Sawyer's expense. He essentially admitted that he doesn't know what fun is - when the Codex always seemed to assume that it was just never allowed under his watch.
I'm not really interested in the Pillars vs Pathfinder pissing match. What I'm saying is that in recent years we've seen a lot of sequels that tanked compared to the original games. It's almost a rule these days, with Divinity: Original Sin 2 as the sole exception. So be careful before proclaiming Owlcat Games as the next RPG powerhouse. People talked about Harebrained Schemes the same way after Dragonfall and that didn't last.
sorry, you will be very upset by Owlcats continued success I am afraid.
As long as they stick to pumping out modules (or AP's) to pathfinder or D20 or AD&D and sticking strictly to the rules I guarantee this to be the case. All the other technical details will fall by the wayside, so unless somebody completely fucks up and spends the entire production money on cocaine or something, if they follow this simple formula they will succeed, it won't be a 'fluke'.
You are completely right. The marked showed time and again that if you find dedicated niche audience you can survive for years by producing very similar middle-budget games that can reuse some of the assets you've already made.
Examples:
Dynasty Warriors and clones (shitload of them)
Neptunia (6 plus weeb RPGs)
Kings Bounty: The Legend (they made 4 almost identical games and are now creating an upgraded sequel)
Atelier (I don't even know how many of those are there, they are almost identical)
Etrian Odyssey (5 games + 2 Persona spinoffs)
IMO Owlcat could produce at least 3 more Pathfinder games that are just Kingmaker + more shit (classes, races, spells) + new campaign.
I thought he meant the devs revealed the full image by mistake or something.Those people are twats. The devs did a good job.they say devs spoiled the module but did anyone find the full image?
Ooh.I thought he meant the devs revealed the full image by mistake or something.Those people are twats. The devs did a good job.they say devs spoiled the module but did anyone find the full image?
Ooh.I thought he meant the devs revealed the full image by mistake or something.Those people are twats. The devs did a good job.they say devs spoiled the module but did anyone find the full image?
Okay, thanks for clearing that up. I was confused and thought they were talking about the game.Ooh.I thought he meant the devs revealed the full image by mistake or something.Those people are twats. The devs did a good job.they say devs spoiled the module but did anyone find the full image?
Yes, he's referring to the supposed fact that the devs accidentally leaked the adventure path being wrath of the righteous.
AFAIK, even if that leak actually happened, the spoiler image itself has not yet been shared, accidentally or otherwise.
Baldur's Gate 2 Throne of Bhaal, while rushed in some places, was fairly decent. It goes back to how well written the companions and motivations are.I hope it's not that module... not a fan of whole devils/hell setting.
Shirtless character in new reveal doesn't look like an ally (note the face isn't really in "focus", lacking details, which suggests a generic character) and does look like a monk (What other class walks around shirtless?). Only 2 APs with enemy human monks I know of are Jade Regent (where they're masked ninja) and Hell's Rebels (Where they're one class of generic enemies.).
Why are monks enemies? Is it the hellcat monk?Shirtless character in new reveal doesn't look like an ally (note the face isn't really in "focus", lacking details, which suggests a generic character) and does look like a monk (What other class walks around shirtless?). Only 2 APs with enemy human monks I know of are Jade Regent (where they're masked ninja) and Hell's Rebels (Where they're one class of generic enemies.).
Yes i agree, stick to pnp system.I'm worried that Kingmaker's success might give them the wrong idea and thinking they are actually competent game designer, then trying to "evolve the system" in their next game.
Kingmaker is a great game and all owlcat did was dragging it down with their awful design choices and endless bugs.
Stick to the PnP system and adventure module, leave all those bullshit encounter design and dice meddling out of the game.
It's turn based.
Because that’s all Pen and paper can handle. You’re modeling a real-time phenomenon. Your tool (computer/console) can handle real time. Use it.
We’re not Amish.
LOL. All rpg games "model a real-time phenomenon". According to You all people playing turn-based crpgs on their modern computers (which are able do deal with real-time) are Amish. I like your way of thinking.
Wait, there's more. All crpgs, many/most strategy games, tactical games and wargames and more deal with "real time phenomenon". Those Amish you mentioned must be the most computer savvy religious group in the world.
It's epic levels that can be tacked onto a character of any level, giving them parallel advancement. This gives characters some random abilities that make them better at survival. After this each character gets one of 6 pseudo-classes (no multiclassing) and takes their choice of special abilities out of them, plus a special ability at the start of their class.
Casting classes get to pull any spell in the game out of their ass on demand. The martial classes get to move and full attack in the same turn or ignore concealment and cover for one attack or reduce the damage from a single attack. There's no support for any hybrid characters or those that do anything slightly outside of fighter/mage/thief/cleric, minimal support for characters that use pets, and loads of other issues.
Paizo only ever gave it new material once after the first wave, and that was just to make the occult classes sorta compatible. They've only ever mentioned it for boss monsters (since it makes them harder to kill and lets them act twice).
Thonius
That's the iconic Monk. As in one of the characters they use for illustrations that stands in for the players. He's in loads of stuff.