MadMaxHellfire
Arcane
it's not bad, it definitely isn't, but it's doooooooooooomed to be repetitive fast.
Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
So none?Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
4x and other types of strategy/tactical games with procedural generation
maybe you've heard of this relatively popular game called diablo 2Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
Well, some popular and loved games are randomly generated, Darkest Dungeons, Binding Of Isaac, Enter The Gungeon, Spelunky and Slay The Spire to mention a few, so i can see why some developers go for it, also, the idea that not repeating the same areas again and again means that there is more replay value.There are games where it works. Never seen it work in a blobber though
Yeah, I agree. I shouldn't have generalized that much. True Rogue-likes make good use of procedural generation, like Caves of Qud and Tales of Maj'Eyal. Too many games with great premises go down this route when it just isn't suitable to the other content. It's a fad that needs to die.
Most likely a bunch of autistic programmers thinking that other people are like them.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
Diablo 1, Daggerfall and FTL come to mind quite easily, although such a short list may validate your assertion.So none?Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
4x and other types of strategy/tactical games with procedural generation
the best selling video game of all time uses procedural generationDiablo 1, Daggerfall and FTL come to mind quite easily, although such a short list may validate your assertion.So none?Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
4x and other types of strategy/tactical games with procedural generation
Tetris?
How are 4x "none" ?So none?Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.Someone thought procedural generation was a great idea again.
Take the time you put into designing your procedural generation into actually crafting your game, and it won't become a repetitive slog. It blows my mind time and time again that people who are supposed to understand game design come to the conclusion that this is an acceptable way to create an RPG.
There are games where it works. Never seen it work in a blobber though
4x and other types of strategy/tactical games with procedural generation
Dwarf Fortress.Remind me which games it work?!! The name does flit over my minds but I cant quite catch it.
Diablo levels are shit. In Daggerfall the procedural levels are just a filler, so they were accettable. I haven't played FTL.Diablo 1, Daggerfall and FTL come to mind quite easily, although such a short list may validate your assertion.
add all the true roguelikes and you get a quite hefty list.Diablo 1, Daggerfall and FTL come to mind quite easily, although such a short list may validate your assertion.