Wulfstand
Prophet
- Joined
- Jul 13, 2009
- Messages
- 2,209
I've been meaning to give the game another go (after one failed attempt of a playthrough) for quite some time now, but I finally decided to bite the bullet once i saw this review. (the video itself I do not wish to discuss in this thread whatsoever)
At around the 5th minute mark, when I saw the player wielding both power armour and a gun+shield, my mind quickly asked 'You could do that?' and deciding that THAT would be how my next character would look like and play. Mind you, the main reason why I quit my previous playthrough was that the combat just felt dull. Now, to explain: I chose to play a persuasive mage, and after gaining enough points in charisma and persuasion so as to be able to have 5 companions around (the dog included), I simply decided to let the rest of my party-members do the fighting for me, since all I'd do was spam Harm. I didn't get to much into the story, mind you; I was at the point where I needed to grab a ship to go to the Isle of Despair.
Now, since I know that Arcanum is one of the Codex's most favorite rpgs, I imagine there's going to be a handful of people willing to discuss/explain the game's mechanics (as well as some of its gimmicks; the main reason I'd replay BG II once in a while was to try different builds with various items, basically min-maxing, in a way, sort of) for a beginner.
What stats and skills should I pump up the most? Which items should I be on the lookout for, and where/how could I acquire them? (I've read on some walkthroughs that there are rings which boost your DEX, for example) Is there a viable way to be both good in combat and have a high Persuasion rating? (Since I enjoy having as many dialogue options as possible; for example I loved how I could trick the gang of bandits guarding Shrouded Hills' exit gate) Do I need to go melee before grabbing my hands on a more powerful gun? Which crafting 'schools' are the most profitable? (better weapons&armor, more expensive shit to sell to the vendors) + any hints and tips that come to your mind.
At around the 5th minute mark, when I saw the player wielding both power armour and a gun+shield, my mind quickly asked 'You could do that?' and deciding that THAT would be how my next character would look like and play. Mind you, the main reason why I quit my previous playthrough was that the combat just felt dull. Now, to explain: I chose to play a persuasive mage, and after gaining enough points in charisma and persuasion so as to be able to have 5 companions around (the dog included), I simply decided to let the rest of my party-members do the fighting for me, since all I'd do was spam Harm. I didn't get to much into the story, mind you; I was at the point where I needed to grab a ship to go to the Isle of Despair.
Now, since I know that Arcanum is one of the Codex's most favorite rpgs, I imagine there's going to be a handful of people willing to discuss/explain the game's mechanics (as well as some of its gimmicks; the main reason I'd replay BG II once in a while was to try different builds with various items, basically min-maxing, in a way, sort of) for a beginner.
What stats and skills should I pump up the most? Which items should I be on the lookout for, and where/how could I acquire them? (I've read on some walkthroughs that there are rings which boost your DEX, for example) Is there a viable way to be both good in combat and have a high Persuasion rating? (Since I enjoy having as many dialogue options as possible; for example I loved how I could trick the gang of bandits guarding Shrouded Hills' exit gate) Do I need to go melee before grabbing my hands on a more powerful gun? Which crafting 'schools' are the most profitable? (better weapons&armor, more expensive shit to sell to the vendors) + any hints and tips that come to your mind.
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