JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
Nah, Brother None just needs to tell him how many brofists he would get.Plus, I'm not sure he'd even want to.
Nah, Brother None just needs to tell him how many brofists he would get.Plus, I'm not sure he'd even want to.
I forgot to mention that Trent could just name the game "Planescape EE". Look ma, no Torment!
Then he would have to fill 50 hours with his derp. He isn't creative enough even for that.Both the Enhanced Editions as well as any NWN versions of the old IE games is such a waste of time and effort IMO. The games are modern enough that they don't really need an "enhanced" UI and the 2D graphics still look great on modern monitors if you increase resolution (using the Widescreen Mod if needed). Only BG1 needs some enhancing, but that can be done easily with a few free mods (BGT, Widescreen, BG1 NPC Project and SCS).
I wish Trents and modders would rather spend their resources on making something new with the IE engine, instead of at best possibly creating a marginally better game, or in the case of NWN porting already near perfect games to its inferior engine. The main point about NWN was to create your own adventures.
Both the Enhanced Editions as well as any NWN versions of the old IE games is such a waste of time and effort IMO. The games are modern enough that they don't really need an "enhanced" UI and the 2D graphics still look great on modern monitors if you increase resolution (using the Widescreen Mod if needed). Only BG1 needs some enhancing, but that can be done easily with a few free mods (BGT, Widescreen, BG1 NPC Project and SCS).
I wish Trents and modders would rather spend their resources on making something new with the IE engine, instead of at best possibly creating a marginally better game, or in the case of NWN porting already near perfect games to its inferior engine. The main point about NWN was to create your own adventures.
For all our bashing, i don't think Obsidian and inXile dislike Trent or they would block him for no reason. As for competition, the same could said between themselves. And that obvioulsy isn't true with Obsidian helping inXile and them sharing tips and tools. They want to create a market for these type of games (even if it could be argued that Oster's scams are counterproductive).Obsidian bought a substantial portion of IWD assets, e.g. spell icons and other graphics, so any IWD shit would need them to... oh, I suppose they'll just make all new icons that look like Apple iOS + buttons from the animal noises telephones you give little kids, I see
The problem with this argument is that BG is not seminal, it's basically a baby's first crpg for a huge generation of gamers so it's not really surprising that some random dumbfuck among them thought he can "enhance" it when he grew up.Both the Enhanced Editions as well as any NWN versions of the old IE games is such a waste of time and effort IMO. The games are modern enough that they don't really need an "enhanced" UI and the 2D graphics still look great on modern monitors if you increase resolution (using the Widescreen Mod if needed). Only BG1 needs some enhancing, but that can be done easily with a few free mods (BGT, Widescreen, BG1 NPC Project and SCS).
I wish Trents and modders would rather spend their resources on making something new with the IE engine, instead of at best possibly creating a marginally better game, or in the case of NWN porting already near perfect games to its inferior engine. The main point about NWN was to create your own adventures.
When BGEE was first discovered/announced (March '12?), this was my first argument against it on principle. If you think you've got the talent -- gameplay, literary, and artistic -- to have the hubris to try to enhance a seminal game like Baldur's Gate, why not make something entirely original?
The problem with this argument is that BG is not seminal, it's basically a baby's first crpg for a huge generation of gamers so it's not really surprising that some random dumbfuck among them thought he can "enhance" it when he grew up.
BG is not seminal, it's basically a baby's first crpg for a huge generation of gamers
Looking at the new content added in BGEE, I'd rather Trent to go plant potatoes instead.I wish Trents and modders would rather spend their resources on making something new with the IE engine
The fuck?!
So edgy... if you only knew the definition of "seminal". Let me help you:The problem with this argument is that BG is not seminal, it's basically a baby's first crpg for a huge generation of gamers so it's not really surprising that some random dumbfuck among them thought he can "enhance" it when he grew up.
The fuck?!
It should be done the other way around. Remake BGII with IWDII ruleset, ffs. That would be an improvement. And one that has not been done by mods yet (I know there's an effort, but let's face it, it will probably never be finished).
So aggressive... Seminal carries an obviously positive meaning, while BG's influence in a hindsight is mostly that instead of more Fallout-like games, crpgs evolved to give us more romances, storyfagness and rt combat. And I don't really care for your 14+ years of people praising it, sorry for having my own opinion, the game is just not that good. Like I said, that game was an entry point to crpgs for many young people and so they seem to carry a lot of emotional weight attached to it, it's not like I have to point far for examples. But it mostly lucked out with time of release, and they made an astute decision switching it from rts to crpg.So edgy... if you only knew the definition of "seminal". Let me help you:The problem with this argument is that BG is not seminal, it's basically a baby's first crpg for a huge generation of gamers so it's not really surprising that some random dumbfuck among them thought he can "enhance" it when he grew up.
having a strong influence on ideas, works, events, etc., that come later : very important and influential
There's countless threads, posts, and articles spanning 14+ years supporting this, and nearly zero disputing it. You clearly don't have the capacity to argue against it since you don't understand the only key word in the statement. I'd also point out that despite his arrogance and incompetence, Oster isn't a random dumbfuck in relation to BG. You're just beyond hope. Thanks for making the first post I notice from you the last I have to see.
You're basically right that such a mod would not make too much sense, but I find the 3E system to be much better (mostly much better balanced) than any 2E. In any case, it would still make more sense than to port it the other way around.To me, such a mod makes zero sense...BG2 is a game rooted in the Second Edition rules; trying to translate was a mess. And for what? Skills that won't have any checks in game (or even further encourage dumping all your points into the few combat-oriented ones)? Removal of 2E's fun multi/dual class system for 3E's shitty one? The white-knuckle excitement of having your Fighters be able to click Flurry/Power-Attack before returning to mere pawns of the dice? Metamagic featsare about the only benefit, and I think BG2 spellcasters have enough toys already.
That's a mod we'd all like to see.A better use of time would be making better content built specifically for IWD2. Make a lot of the "boss fights"/set-piece-encounters less shitty and cut down on the mobs of meleed00ds in slightly different flavors (maybe even give them interesting abilities). That's a mod I'd like to see.