notice that i referenced aquaria.I doubt they had the budget to make Symphony of the Night out of it
I'll check it out.notice that i referenced aquaria.I doubt they had the budget to make Symphony of the Night out of it
I doubt they had the budget to make Symphony of the Night out of it, and with that story pace, I don't think it would have even worked. I'm kinda wondering what their budget was actually, since M&MX developers had to recycle stuff from Heroes VI and best they got from Ubi was probably a garage with a heater and free pizza.
Huh. Well, I...the very heart of the the popamole
The difficulty modes in Child of Light will change from "normal" and "hard" to "casual" and "expert" in a coming patch, Writer Jeffrey Yohalem told Joystiq during a livestream.
"In a patch that's coming up, we're changing the names to 'casual' and 'expert,'" Yohalem said. "This has been an issue, obviously, that some people have had, and I think that the word 'normal' is a misrepresentation .... Or, rather, implying that there's one way to play that's normal is, I think, too strong."
Yohalem described the new modes as follows: "Casual is for people that want to experience the world and experience the adventure without having hard combat, and then expert is for people who love RPGs and who want to really have a challenge."
For now, Yohalem suggested that people familiar with role-playing games should play Child of Light on the "hard" difficulty. During the stream, he offered a bevy of behind-the-scenes information about Child of Light's development, including the consideration that went into deciding the gender of the characters, particularly the jester Rubella.
"It was one of the major things that I insisted on, and there were discussions of making both jesters guys. I said, 'No, no, no, she has to be a girl. It has to be a brother and a sister.' And we stuck it out," Yohalem said. At our prodding, he elaborated: "There was this sense that Pat [Plourde], the creative director, had, that it's about the camaraderie between two brothers, and that two brothers have this intense relationship that a brother and a sister couldn't have. And I said, 'BS.' I think that a brother and a sister could totally have that relationship, and that I think, more importantly, that just because a lot of entertainment has portrayed brothers as being closer than a brother and a sister, doesn't make it that way."
My beloved Aquaria gets mentioned!it's a nice game but it would have been better if they slapped some more metroidvania elements on top of it and had a good look at aquaria what puzzles you can do with flightlike movement.
I wonder how much trouble he'd find himself in if he said something along the lines of "casual is for tards who accidentally stumbled upon our game, and expert is for our non-tarded intended audience."Yohalem described the new modes as follows: "Casual is for people that want to experience the world and experience the adventure without having hard combat, and then expert is for people who love RPGs and who want to really have a challenge."
"This has been an issue, obviously, that some people have had, and I think that the word 'normal' is a misrepresentation .... Or, rather, implying that there's one way to play that's normal is, I think, too strong."
Shit is awesum so far, although I just started. I've been waiting for something like this for a long while. Crooked Bee who is in charge of Kodek Kritical Review?
Yes, you can write the review.
Mrowak Perhaps we could even co-write the review, since I've been thinking of doing it myself! What do you think?
(Just need to get the South Park review done, which shouldn't take more than a few days.)
Ideal game to play on console, so my wife can hear all the beautiful rymes, will wait for proper discount on PSN.
Ideal game to play on console, so my wife can hear all the beautiful rymes, will wait for proper discount on PSN.
There is very little voice acting, but the game encourages you to read the dialogue aloud.