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Codex Spellbook

Lame thread?

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BethesdaLove

Arbiter
Joined
Aug 7, 2008
Messages
1,998
So, this is a thread where you post your favourite spell and I compile it in the first post into a possibly coherent spellbook that could be used in a game. So the spells need a gameplay part to them. And they have different power levels. I'll start with a few random of my head I like.


Levitate

Deform terrain in some way

Disintegrate/Flesh to stone

Finger of death (i like that spell most, there is something very existential when someone can point at someone and the fleshbag would just drop)

Raise Un/Dead

Wish

Mindcontrol
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
I don't care much for magic in rpgs. It always just comes off as too convenient as far as story and setting go and for gameplay it just adds a ton of little fiddly bits with wildly varying degrees of substance
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,771
I have a fondness for spells that will turn an element into another or can make an element appear out of thin air, like "Stone to mud" or "Create water". They offer so many possibilities.


BethesdaLove said:
Finger of death (i like that spell most, there is something very existential when someone can point at someone and the fleshbag would just drop)

Death spells tend to be pretty cool. I like Finger of Death, but slightly prefer Wail of the Banshee.
 

ElectricOtter

Guest
Detect Life - Cool for sneaky mages

Pretty much all the weird/cool spells in Exile: Scry Monster, Wall of Force, Antimagic Cloud, Quickfire, Sticks to Snakes, Symbiosis, Pestilence, Goo, Shockwave, etc.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Codex Surprise!
High level spell.
Transform a single targeted enemy into the opposite sex for a small duration. During that time, the target is very confused and will miss half his/her attacks and fail more than half his/her spells.
Small chance of causing the target to flee.

Summon Multi-headed Cock
High level spell.
Summons forth the multi-headed cock monster from the tranny-planar dimension. Attacks the nearest unit. Attacks hit multiple nearby units, both enemy and ally.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
SHADOW REFUGE (DARKNESS •••)
Dice Pool: Dexterity + Stealth
Cost: 1 Legend
The Scion can hide within any shadow into which
his body fits. He need only position himself within
141
the three-dimensional area of the shadow as his player
succeeds on the activation roll and spends the point
of Legend. If he does so, mundane attempts to find
him—even those aided by electronic equipment—fail
automatically. Supernatural attempts aided by Epic
Perception or an Arete in Awareness (or both) proceed
as normal, contesting the searcher’s (Perception +
Awareness) against the Scion’s activation roll.
The Scion can hide within the shadow as long as it
remains large enough. He can move with it as it moves,
but doing so might require a new (Dexterity + Stealth)
roll depending on the circumstances.


••••• Shadow Form
A master of Obtenebration can literally become a
shadow. In this form, a character can slide across walls,
through a crack under a door or through a window without
breaking the glass. No physical force can harm her
because she isn’t solid. She looks just like a shadow of
herself (and can use Shadow Play separately to make
herself even harder to recognize). The character can
also “peel” herself off the floor, wall or ceiling to assume
a three-dimensional form of semi-transparent
darkness, but doing so demands great concentration.
Cost: 1 Vitae
Dice Pool: Wits + Subterfuge + Obtenebration
Action: : Instant
Roll Results
Dramatic Failure: The character does not become a
shadow of herself, but rather “roots” her shadow self to
some object in her vicinity, becoming its “shadow” until
the scene ends or until a Willpower point is spent as a
reflexive action to free herself. Shadow Play can still
be used in “trapped” shadow form.
Failure: The character is unable to transubstantiate
herself into shadow, but another attempt may be made
in a subsequent turn if another Vitae is spent.
Success: The character becomes a shadow-like form,
with all of the benefits and only some of the drawbacks.
Exceptional Success: As per a standard success, plus
a three-dimensional form can be assumed with a Willpower
cost.
The character becomes a two-dimensional shadow,
can move at normal or running Speed, and can defy
gravity, but must always move across a surface such as
the ground, a wall or a ceiling. She can pass through
any object which a shadow could be cast through, such
as a window, a paper wall or a mesh screen. She cannot
exist as a free-standing, two-dimensional shadow.
The character is a shadow-like ephemeral form, existing
in the material world but intangible. This state
is not unlike that of a ghost anchored to the physical
world (a state called “Twilight”) — in fact, a character
in Twilight can interact normally only with other creatures
in Twilight. She cannot speak or affect anything
physically. Punches, bullets, mundane fire and other
material attacks cannot harm the shadow-like form of
the vampire any more than they could damage a normal
shadow. Sunlight, however, remains deadly.
If an exceptional success is rolled when the power is
activated, the character can choose to become a freestanding,
three-dimensional figure of darkness with
visible eyes (whether they appear as flesh, as pinpricks
of light or as holes in the shadow is up to the character),
but doing so requires significant concentration.
(One Willpower point must be spent as a reflexive action;
it does not confer a +3 bonus to any roll.) In this
form, the character can speak normally into the material
world and make use of her other Obtenebration
powers. She is still considered an ephemeral form in
the state of Twilight, however, and cannot otherwise
interact with material things. A vampire in either kind
of Shadow Form cannot use any other Disciplines
against material targets. She can, however, use Disciplines
against ephemeral targets, such as another vampire
in Shadow Form or against a ghost or spirit.
Surrounding a character in Shadow Form with light,
so that no shadows can exist, forces the vampire to resume
corporeal form.

Mock Mind
(Auspex ••••, Dominate •••)
Since the Melissadae’s re-awakening, they have taken
care to hide themselves, and their hives. Some Melissidae
have learned how to create a false “mask” personality,
which they can bestow upon their diligent drones.
Cost: 2 Vitae
Dice Pool: Intelligence + Empathy + Dominate
Action: Instant
Successful activation of this power enables the Melissid
to imbue a drone with an entirely fake but wholly
convincing personality, constructed from lingering
fragments of identity subsumed by the hive-mind.
Dramatic failure causes the personality created to
take hold of the drone so strongly that, on the moment
of its fi rst activation, the personality becomes
the drone’s real personality. If this happens, the
drone, believing himself always to have been this
new person, won’t actually know what’s happened
to him and cannot be returned to the hive-mind. A
drone to whom this happens can be very dangerous.
He might realize that huge chunks of his history are
missing and begin to investigate. More likely, he suffers
a psychotic episode and becomes an immediate
and signifi cant liability.
This false personality can, once installed, be activated
or de-activated with a telepathic cue from
the drone’s queen or from another Melissid with
this power attached to the hive (such as one of
the queen’s childer). When activated, the drone’s
Social and Mental Attributes and Skills return to
the levels they held before his induction into the
hive-mind.
The mask personality fools mortals, but has no
aura; attempts at telepathic scanning using Auspex
or similar powers fi nd that beneath the surface, there
is literally nothing.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Fireballs
Low-level spell
Ignites the hair on your (male) opponents balls. Causes damage over time.
 

Dire Roach

Prophet
Joined
Feb 28, 2007
Messages
1,592
Location
Machete-Knight Academy
Detect Butthurt

You detect butthurt. The amount of information revealed depends on how long you study a particular area or subject.

1st Round
Presence or absence of butthurt.

2nd Round
Number of different butthurt individuals and the power of the most potent butthurt.

3rd Round
The strength and location of each butthurt. If the items or creatures bearing butthurt are in line of sight, you can make Trollcraft skill checks to determine the type of butthurt involved in each. (Make one check per butthurt individual; DC 15 + butthurt level, or 15 + half caster level for a nonspell effect.)

Butthurt areas, multiple types of butthurt, or strong local emanations of butthurt may distort or conceal weaker butthurt.



Summon Troll I

This spell summons an Internet troll (typically a loser, moron, faggot, or nigger native to another country). It appears in the thread you designate and acts immediately, on your turn. It trolls your opponents to the best of its ability. Even if you can communicate with the creature, you cannot direct it not to attack, to attack particular enemies, nor to perform other actions.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Troll table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

A summoned troll cannot summon or otherwise conjure another creature, nor can it use any admin or moderation privileges. Creatures tend to be summoned into an environment that cannot support them.

Summon Troll Table:
Code:
Creature        | Alignment
----------------|--------------
Obvious alt     | Neutral Evil
Dirty Pollack   | Chaotic Neutral
Console kiddie  | Lawful Evil
Lesser faggot   | Chaotic Evil
Bioware fanboy  | Lawful Evil
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,156
Location
Searching for my kidnapped sister
Charm Person:

For a short time the target of your spell become infatuated with you. It's a mild state, so it's not making him/her suspicious. Target is interested in what you said and can be influenced quite easily. Still, unless you are very persuasive, the original opinions of target still hold once spell dissipate. Target remember what happened during that time.

Dire Charm:

A stronger version of Charm Person. Target's opinions are swayed to yours easily and might still be so after spell expire. There's a better than average that the memory during that state still remain.

Dominate:

Complete version of Charm spell class. You can set up so target forget what happened. Your ideas are target's ideas. Last 8 hours.

Total Domination:

The tool of a slaver. This spell is design by a master mage who has the unfortunate liking for SM and so really like a harem of total controlled slaves. Last the life time of caster.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,285
Location
Poland
Time Stop:
Need I say more? The ultimate spell for me because You stop the flow of time at Your whim. Not that useful besides the *unlimited power* aspect.

Power Word X:
Always liked the concept of a single word so powerful that it can kill/put to sleep/paralyze.

Polymorph Self/Shapechange:
Or any kind of caster polymorph. While Tenser or any other transformation makes no sense being able to shapechange into a monster sounds fine to me.
 

soggie

Educated
Joined
Aug 20, 2009
Messages
688
Location
Tyr
Magic Missile FTW.

The first is always the most memorable.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Malakal said:
Power Word X:
Always liked the concept of a single word so powerful that it can kill/put to sleep/paralyze.
More like
Power Word AndhairaX
Sleeps target. If target resists, it is forced to attack you for x turns.
 

soggie

Educated
Joined
Aug 20, 2009
Messages
688
Location
Tyr
One Liner Missile
- Immune to counter spells and ready vs spell actions
- Disrupts spell casting

Enlarge Imaginary Penis
- Improved will saves
- Decreased intelligence
 

BethesdaLove

Arbiter
Joined
Aug 7, 2008
Messages
1,998
I think, Ill just take a bunch of games and go through their spell list and copy interesting ones.

Teleportation
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,152
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I AM VERY ANGRY ABOUT VIDEO GAMES
Caster gains supernatural rage and does double damage with each strike, gains 10 points to armor class and can shoot lightning bolts from his eyes. This spell requires a POPAMOLE-RPG to activate and lasts until a mod that makes the game halfway good is released.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
"I wonder what Andyman Messiah has to say about all this?" - Summons a majestic horse to the thread.
 

ElectricOtter

Guest
Wall of Text:

Level 3 Spell

Summons a Wyrmlordian post to protect you from harm. The large block of incessant chatter temporarily creates a barrier that will reduce the power of any spell directed at you.

Weaken Spell 25% for 4 rounds on target
 

Malachi

Liturgist
Joined
Apr 14, 2009
Messages
423
Location
US
Copying my own post from an earlier, similar thread...

Drog's Greater Modification (Alienation)
Range: Infinite
Components: V, S, M
Duration: 2 turns / level
Casting Time: 4
Area of Effect: Entire thread
Saving Throw: None

Spell creates complete antipathy in affected targets toward the caster, to such a degree that former allies and companions become embittered and seek to cause him mental and physical suffering. Fortunately, the spell also places the caster in the Outer Plane of Internets, preventing all harm except through use of the 9th level mage spell "Ticketsbitch."

At the conclusion of the spell, the caster's form shifts to a different one entirely, per the 4th level spell "Polymorph Self: Alt."

Material component for the spell is a small silver disk, with the mystical word of power "Arcanum" engraved upon it.
 

L'ennui

Magister
Joined
Apr 6, 2009
Messages
3,256
Location
Québec, Amérique du Nord
Disillusion

Target loses all effects from illusion spells (bloom). Target must make a will save,

save succeeds: spells are dispelled, target gains +1 attack to his next attack roll that uses wisdom modifier.

(Edgy cynicism)

save fails: target is slowed. Save ends.

(Lethargic depression)

If the target rolls a 1 during a save attempt, an Andhaira is summoned. Every creature that starts its turn within 5 squares of Andhaira must make a save against intelligence or become dazed.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,629
Teleport 4: You teleport through the fourth dimension. Lame Star Trek rules of causality apply.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Antimagic Magic Missile

Power Word: Oops

Dismiss Argument

Bigbys Prominent Middle Finger
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Friends
Charm Person
Dominate
Summon Spirit or something like that from Arcanum (my favourite spell ever)
Animate Dead
Create Undead
Create Greater Undead
 

ookrish

Novice
Joined
Aug 20, 2010
Messages
3
Like the title says im selling Hypatia's Codex,Hypatia's Astrolobe and Jessica's Spellbook. Leave offer and IGN and i'll answer here. Also sellin leech ;D NOW SELLING....SCROLL DOWN PLEASE>
===========================

Insurance

|AccidentInsurance
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
- Power word: XTREME: Any attack will automatically be confirmed as a critical. For some lulz try it while being inside a city start a killing spree with this spell activated.


-Skyway's rage: As the Rage spell, but it gives you a +3 incline bonus to all of your attack rolls against any Troll type creature.

-Skyways's greater rage: As before, but the bonus is +6.

-Skyway's infinite rage: This sacred, epic level spell is the ultimate combat spell. When used, ALL of the Barbarian's Rage's effects are activated at the same time stacking the bonus and giving an extra +12 bonus to your strength bonus; what's more, this spell will last until the end of the combat, effectively making you immortal until the enemy is cut to pieces. Unfortunately, the user of this deadly spell must pay it with his life after he's done, because a great power demands an even greater sacrifice.

-Inane missile: As the Magic Missile spell, but instead of dealing damage this spell forces the target to make a will save or lose 1/4 of his intelligence score (until it reaches zero). The damage is permanent, but Troll and Consoletard monster types are inmune to it.

-Inanitystorm: A heavy rain of Inane Missiles appears, decreasing the IQ of the area of effect until all of the targets are reduced to slobbering fools.
 

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