no tutorial
It’s a “classic, yes, but “old school” doesn’t have to mean “old”."
One word: money.Nothing wrong with artists being artists. But I question a bit the medium they chose. I think just doing some browserbased / webbased interactive art would more help to bring their point along instead of trying to hamfist it in a videogame.
"RPG codex game festival"? Has a nice ring to it.
I like the sound of that. Possibly also:"RPG codex game festival"? Has a nice ring to it.
CodexCon 2015?
- six hour panel discussion arguing about "what is an RPG"
- at gala dinner we give out our annual "RPGCodex Least Shitty RPG of the Year" -award
- try your luck at seducing MCA at the parties!
The thing is other RPG sites don't have the same taste the codex does. They might note problems with modern RPGs, but they don't care about action vs tactical, turn based vs real time, etc.So RPG Fest with different categories is the answer. Make it a combination of expert panel and people's choice, so the experts can't get pretentious. How about reaching out to other RPG websites and making it big?
Good musings... this part specifically makes me think they should select a handful to "screen" out of competition. That would also nicely solve the "but it IS independent" thing, if someone like Double-Fine knocks on the door.i agree there is a lack of support for indie games as a business practice, but festival format is adopted from film, and as such it SHOULD tend toward artistic and innovative practices that will later find their more consistent (read: polished with bigger budget) application in the industry. so from this standpoint i think purely commercial indie games should be niche in festivals like indiecade
You mean like this? I'm guessing "compiled code, uses GPU" isn't the actual distinction, so is it that many call them "games?" Many of them are, plain and simple. Even if most of them are plain, and simple.But I question a bit the medium they chose. I think just doing some browserbased / webbased interactive art would more help to bring their point along instead of trying to hamfist it in a videogame.
The Watch isn't that different in taste from the Codex. The undead roaming the ruins of NMA and Duck and Cover probably would be cool as well.The thing is other RPG sites don't have the same taste the codex does. They might note problems with modern RPGs, but they don't care about action vs tactical, turn based vs real time, etc.So RPG Fest with different categories is the answer. Make it a combination of expert panel and people's choice, so the experts can't get pretentious. How about reaching out to other RPG websites and making it big?
I suppose it might not matter as much if we're just voting on what indie rpgs look interesting, but I just don't know if there is enough common ground to cooperate on.
The Watch was up in arms because we voted Fallout 1 higher than 3 in our list. Multiple posters claiming this shows some kind of "bias" and that Fallout 3 was objectively more fun.The Watch isn't that different in taste from the Codex. The undead roaming the ruins of NMA and Duck and Cover probably would be cool as well.
And we have a nice range of devs, both indie and opresssed by company overlords, that could be guest judges and what not.
The thing is other RPG sites don't have the same taste the codex does. They might note problems with modern RPGs, but they don't care about action vs tactical, turn based vs real time, etc.
I suppose it might not matter as much if we're just voting on what indie rpgs look interesting, but I just don't know if there is enough common ground to cooperate on.
It's the opposite. They are making "games" that people buy (directly or donate money to them) while people making ambitious games often can't make a living from it. They also block out the coverage of ambitious games so that their drug buddies would look more important.They can't make anything anyone would pay for voluntarily, so they are pushing the arty angle to secure government grants. Bogus intellectuals pressing the hoi polloi, into paying for their lifestyle choices, is a very old game.
That would also nicely solve the "but it IS independent" thing, if someone like Double-Fine knocks on the door.
this precisely shows why ludology needs to develop further into broader academic discipline. right now there is just too much unproductive muddling about in other fields....and it's not exactly hard to find pages and pages of indignant crankiness, kicked off by a creator or critic saying "but it's not supposed to be a game, it's an communicative interactive experience."
There should also be a lecture about how to balance RPG."RPG codex game festival"? Has a nice ring to it.
CodexCon 2015?
- six hour panel discussion arguing about "what is an RPG"
- at gala dinner we give out our annual "RPGCodex Least Shitty RPG of the Year" -award
- try your luck at seducing MCA at the parties!
There should also be a lecture about how to balance RPG.
The only reason this public can't get through publishers is because they're completely talentless pompous posers, basically parasites on the industry.
p.s. There are, of course, notable exceptions.
From top of my headThe only reason this public can't get through publishers is because they're completely talentless pompous posers, basically parasites on the industry.
p.s. There are, of course, notable exceptions.
Such as? I keep hearing how Super Meat Boy is amazing and it got 9/10 all over the place, but it still looks and sounds like a shitty NES platformer.
The Watch was up in arms because we voted Fallout 1 higher than 3 in our list. Multiple posters claiming this shows some kind of "bias" and that Fallout 3 was objectively more fun.The Watch isn't that different in taste from the Codex. The undead roaming the ruins of NMA and Duck and Cover probably would be cool as well.
And we have a nice range of devs, both indie and opresssed by company overlords, that could be guest judges and what not.
So, I'm just not sure.
The Watch was up in arms because we voted Fallout 1 higher than 3 in our list. Multiple posters claiming this shows some kind of "bias" and that Fallout 3 was objectively more fun.The Watch isn't that different in taste from the Codex. The undead roaming the ruins of NMA and Duck and Cover probably would be cool as well.
And we have a nice range of devs, both indie and opresssed by company overlords, that could be guest judges and what not.
So, I'm just not sure.
Don't spread legends here