Trash
Pointing and laughing.
Part of me wants to try this game, although it looks a bit to barebones for me. I do wonder if they introduced siege warfare?
Siege warfare is mostly chance based, although it is deeper than most grand strategies. For example You have to block the port to stop defenders from smuggling in food. An unblockaded fortified city can survive for multiple turns (My siege of Byzantion as Macedonia took about 10 until I softened up the defenders enough, so I could assault it successfully). You can also order assaults that are really costly unless You get wall breaches (some units that are otherwise really useful get harsh penalties in sieges, for example phalanxes). Assaults are autoresolved however. There is also a chance for defenders to do damage with ballistas to sieging army. You can also starve defenders out, or do some damage if You have sufficiently high siege score.Part of me wants to try this game, although it looks a bit to barebones for me. I do wonder if they introduced siege warfare?
I seen one streamer to play it, and he screamed when I use autoresolve these Spartan phalanx would obliterate these mercenaries, but in 2D battle, these mercenaries are nasty in shock attack phase. I played the HARD mode.My advice is to play without FoG2, if you are worried about the game being too easy. It seems to be more of an extra feature - the game is balanced for FoG:E battles
Part of me wants to try this game, although it looks a bit to barebones for me. I do wonder if they introduced siege warfare?
This does sometimes produce weird results but its probably better than the alternative.1 unit of phalanx translates into 2 units of about 800-900 men in FoG2, 1 legion into 1 hastati, 1 principes and 1 triari, for greeks 1 regular infantry is translated into 1 unit of thureophoroi, but for example for italics that would make 2 medium italic infantries. This is made so, as to keep the relative strength between units similar to how they work in FoG:E autoresolve. In FoG:E there are just way less unit types, and different nations will have their units FoG:E translated differently to FoG2 battles, so in the battles You have Your specific national roster used and not the more generic, simplified FoG:E's oneI mean if 1 unit of phalanx translates into 1 taxis of 1500 men in field of glory 2.if not then its just lame.
Even in paradox map painters you have arithmetic based units.
This guy is a moron. If he played hard mode its because he has no tactical skill and he used army comps specialized for FoGE instead of FoG2. I consistently won battles with 10 to 1 casualties in my favor, never losing a single unit, and once because the FoG2 AI just didn't know what to do I won with 0 casualties of any kind attacking with just skirmish units and not moving my line troops once.I seen one streamer to play it, and he screamed when I use autoresolve these Spartan phalanx would obliterate these mercenaries, but in 2D battle, these mercenaries are nasty in shock attack phase. I played the HARD mode.My advice is to play without FoG2, if you are worried about the game being too easy. It seems to be more of an extra feature - the game is balanced for FoG:E battles
Part of me wants to try this game, although it looks a bit to barebones for me. I do wonder if they introduced siege warfare?
The only thing that is barebones is the diplomacy. All other aspects are pretty fleshed out. It doesn't lose itself in superfluous details though. Which is great. And unlike EU3 (haven't played 4) I always know what I want to do and can't wait till the next turn instead of watching paint getting dry.
EU4 has a ton of issues but its definitely well ahead of EU3.Part of me wants to try this game, although it looks a bit to barebones for me. I do wonder if they introduced siege warfare?
The only thing that is barebones is the diplomacy. All other aspects are pretty fleshed out. It doesn't lose itself in superfluous details though. Which is great. And unlike EU3 (haven't played 4) I always know what I want to do and can't wait till the next turn instead of watching paint getting dry.
You really should play EU4 (with all DLCs except Mare Nostrum and a few others), it's night and day compared to EU3.
This guy is a moron. If he played hard mode its because he has no tactical skill and he used army comps specialized for FoGE instead of FoG2. I consistently won battles with 10 to 1 casualties in my favor, never losing a single unit, and once because the FoG2 AI just didn't know what to do I won with 0 casualties of any kind attacking with just skirmish units and not moving my line troops once.I seen one streamer to play it, and he screamed when I use autoresolve these Spartan phalanx would obliterate these mercenaries, but in 2D battle, these mercenaries are nasty in shock attack phase. I played the HARD mode.My advice is to play without FoG2, if you are worried about the game being too easy. It seems to be more of an extra feature - the game is balanced for FoG:E battles
Axiom take a break brah.
You're in luck. I'm lazy and useless and I couldn't bore you to death with an AAR even if I wanted to.Axiom take a break brah.
Could be worse. We could be getting a grognerd-level AAR with updated logistics reports and detailed information on every single turn he makes in the game. And yeah, those are out there if you wanna peruse them on wargaming forums. The autism is real, the re-enactor weapons are not.
You're in luck. I'm lazy and useless and I couldn't bore you to death with an AAR even if I wanted to.Axiom take a break brah.
Could be worse. We could be getting a grognerd-level AAR with updated logistics reports and detailed information on every single turn he makes in the game. And yeah, those are out there if you wanna peruse them on wargaming forums. The autism is real, the re-enactor weapons are not.
Nah pretty much exclusively Romans. Unfortunately history is a dick so the only interesting countries where you have room to relax are Rome and Rome. All the other ones are surrounded by big nations.You're in luck. I'm lazy and useless and I couldn't bore you to death with an AAR even if I wanted to.Axiom take a break brah.
Could be worse. We could be getting a grognerd-level AAR with updated logistics reports and detailed information on every single turn he makes in the game. And yeah, those are out there if you wanna peruse them on wargaming forums. The autism is real, the re-enactor weapons are not.
Lazy and useless, eh? So you're playing as the Greeks? Ha-ha.
Could be worse. We could be getting a grognerd-level AAR with updated logistics reports and detailed information on every single turn he makes in the game. And yeah, those are out there if you wanna peruse them on wargaming forums. The autism is real, the re-enactor weapons are not.
You just have to approach the game in 2 different styles. So I have winning fast style and world conquest style. Of course I don't do "how the devs imagined people would play" style.Could be worse. We could be getting a grognerd-level AAR with updated logistics reports and detailed information on every single turn he makes in the game. And yeah, those are out there if you wanna peruse them on wargaming forums. The autism is real, the re-enactor weapons are not.
Im not going to instruct someone how he he will have fun but this type of rushing the game can turn your opinion of the game fast into the negative.he already found a way to break the fog2 battles.
Now this is amazing newsWell well, Gentlemen. A new patch has arrived and:
It allows for abandoning regions now!
Also there were some assorted improvements specifically for Carthage that should make playing this nation less of a chore (they adjusted agressiveness of its neighbours).
It allows for abandoning regions now!