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For stories in RPGs I prefer:

For stories in RPGs I prefer:

  • Deep interesting stories.

  • I mostly like simple stories, mostly.

  • I skip all the jibba jabba, I play games for gameplay.


Results are only viewable after voting.

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
Just don't be stupid. Story can be simple or complicated, I don't really care, just please, game, don't be stupid. As long as there's narrative coherence, no plot-holes and story isn't outright moronic we're okay in my book. Aa for books: just go for them for muh gud plots.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
I enjoy simplistic writing, with no pretentiousness and that doesn't take itself way too seriously, and i like the characters to be just normal people, down to earth with regulars desires and motivations. A good example of this is fallout and to a lesser extent gothic.
 

Eirinjas

Arcane
Patron
Joined
Dec 8, 2014
Messages
2,024
Location
The Moon
RPG Wokedex
Tryhard storytelling in video games blows. If you have to constantly insist yourself on the player it's a fail, imo. The best storytelling is understated. Baldur's Gate is a good example - the first game gives you clues about what's going on, but once you've been emancipated from Stepdad Gorion it mostly turns into a year in the life of another young, aimless asshole traveling the world to find himself before he has to get a real job and settle down.

BG2 felt like an acid trip at the carnival with brownshirts on Kristallnacht in comparison. "Understated" was not in the design document for #2.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,153
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I don't care as long as the story is interactive and gives the player some level of choice/involvement.

If I have to linearly follow a story without making my own decisions, I will mostly ignore it. Games are interactive. If you tell your linear story in non-interactive cutscenes, you should have made it a movie instead.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Storytelling is an icing over the gameplay cake. It’s a bonus if the story is ”good” on top of it all without starting to dictate the flow too much.

Anyway, simple story premise is quite enough if the narrative is allowed to be led and influenced by the player via his choices and character build. And if the flow of the story is actually part of the gameplay itself.

That’s why the original two Fallouts still reign supreme in that regard. There is a kick forward for the character and a goal to reach, but the ”actual” story is what you make of it during the gameplay (which is as RPG as it gets...).
 

Generic-Giant-Spider

Guest
Ideally, a deep and interesting story filled with twists and turns and all that good stuff. Preferably more grounded, political intrigue style stuff with lots of backstabbing and grey areas involved. The sort of thing you can hold a lot of discussion about.

However, I don't disregard a simple story as long as it's told well.
 

Garbage

Learned
Joined
Jun 10, 2019
Messages
121
Location
nearby dumpster
Deep stories are nice, but i'll let that slide if the worldbuilding/lore is really neat.
Bonus points if I can spent hours overanalysing the flavour text of items and equipment.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,684
My team has the sexiest and deadliest waifus you can recruit.
'Deep, interesting story' doesn't have to mean bloated word count. In fact, it shouldn't... bloat is a sure sign the writers fucked up/weren't up to the challenge and there wasn't nearly enough editing done.
 

Geckabor

Savant
Joined
Mar 6, 2016
Messages
176
Deep stories are great and all, but if choosing a simple story means that the developers get more time to focus on more essential things (like gameplay, exploration, loot...), then I'd take that option every time.
 

Ranarama

Learned
Joined
Dec 7, 2016
Messages
604
Tell your fucking story through gameplay. If I read more than three paragraphs in a row without doing anything else, then you've made a text adventure.

You're not the writer you think you are.
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
498
It depends on character design for me. Having deep story is useless if all main characters look stupid like Final Fantasy 10 characters.
 
Joined
Jul 18, 2016
Messages
78
I haven't really played games where I found the story to be totally uninteresting or stupid or annoying. I'd guess doing some research before buying the game generally helps with that. Sometimes the stories and dialogues get too long but I have never stopped playing because of it.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,912
Ideally narrative should go hand in hand with gameplay, each supporting the other, look at Dead Money for an ideal implementation of this.
Dead Money attempted to turn a hybrid FPS/RPG into a survival horror game, rendering it an excellent example of how narrative can harm gameplay. :M
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
story needs to be decent enough to keep me going, keeping me interested in how thing ends/unfolds, one of the reasons I don't "get" blobbers much, shit seems straight up boring

but of course the balance of gameplay needs to be there otherwise there is no story good enough that would make me keep going with horrid gameplay

Greedfall nearing the end got really annoying with enemy encounters/HP bloat and the incredible amount running back and forth between zones doing menial shit, usually that would annoy me and I would just quit the game, but I was interested enough in how this story would end (and if the ending slides would be decent) that I kept going with it
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,355
Bubbles In Memoria
I would prefer a good deep story but I don't trust any developer to actually deliver that, so please keep it simple.

Better to shut your mouth and let people extrapolate instead of exposing your own ineptitude.
 

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