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Games with great equipment systems? (Best loot whoring games?)

DaveO

Erudite
Joined
May 30, 2007
Messages
1,242
The original Sacred game had a good amount of loot whoring. Each class could get a collection of items that provided damage that monsters could not resist. Both the 8-bit Wizard's Crown and Eternal Dagger had some loot whoring with weapons or armor, although the first game is much more dependent on the random generator than the second one is.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Natuk has good loot... the loot is rather random, with lots of base-types, materials and various brandings that make it fun. Add this to the fact that the game is about 90% strategic squad-based combat and character design, which means that loot in this game is a lot more than just "typical longsword but with MOAR DAMAGE".
 

SinVraal

Educated
Joined
Jun 4, 2012
Messages
126
Too Human on XBOX was pretty decent. The game play was strange but there were several different skill trees and you could never get all skills. But there was a ton of different equipment pieces (armor, guns, melee weapons) with quite a bit of customization with runes and other stuff you could add to customize stats. The bad thing was that by end game it became overkill to pimp out your gear but it was still cool.
 

damicore

Augur
Joined
Oct 5, 2011
Messages
364
Location
Buenos Aires, Argentina
Is there a game where loot lets you, for example, change the order of the turns in which actions take place? Lets say you have a clock that enables you to alter time (it sounds cheesy, but follow me here for a second) or a sword which changes the position of your enemy, or may be a helmet that allows you to be the only possible (or at least the most likely) target for the attack of the opposing party?
I think those would be really interesting effects though not really sure if this has much to do with LOOT systems.
I'm just leaving the question here because I thought it would be a pertinent thread for that.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
clock that enables you to alter time (it sounds cheesy, but follow me here for a second) or a sword which changes the position of your enemy, or may be a helmet that allows you to be the only possible (or at least the most likely) target for the attack of the opposing party?

only magic the gathering comes to mind

man those assholes just won't make a sequel to shandalar mode
 

damicore

Augur
Joined
Oct 5, 2011
Messages
364
Location
Buenos Aires, Argentina
clock that enables you to alter time (it sounds cheesy, but follow me here for a second) or a sword which changes the position of your enemy, or may be a helmet that allows you to be the only possible (or at least the most likely) target for the attack of the opposing party?

only magic the gathering comes to mind

man those assholes just won't make a sequel to shandalar mode
I would brofist that if I could.
Shandalar was fucking boss :bro:

Been meaning to try sengoku rance, the whole eroge thing kinda puts me off though.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,523
Location
Estonia
The original Sacred game had a good amount of loot whoring. Each class could get a collection of items that provided damage that monsters could not resist. Both the 8-bit Wizard's Crown and Eternal Dagger had some loot whoring with weapons or armor, although the first game is much more dependent on the random generator than the second one is.
Yup Sacred was next to Diablo 2 fantastic loot whoring game the combat system could have been bit better.

As to JA2 1.13, I recall that Smeagol at some point had Alpha Items version where some guns drooped with fixed attachment you couldnt remove. It was when they still had 4 attachment points, it really added flavor to game.
 

FUDU

Arcane
Joined
Jan 2, 2012
Messages
1,217
Location
COLD POTATO
Not trolling. Being able to stack like items on top of each other to improve them, was very addicting to me. I really liked it.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
where finding new shit actually feels exciting

Hard to say, in my opinion Gothic 1 and 2 qualify.

Huh? As much as I love G1 and G2 (probably my favorite (A)RPGs) itemization isn't one of the strengths of the game. There aren't really any unique weapons or armor.

And the best loot is out there to find, not in shops...

Not true at all -- the best weapons are purchased from shops with a few quested variations. Obviously the best armors are either bought or somewhat quested for, too.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Cogmind is an RL where you take parts from destroyed enemies and attach them to yourself to get better.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Mount and Blade, the only important piece of equipment is the armor. Weapos are well balanced, and there is not clear cut "best' weapon, it depends on how and where you're fighting
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,409
Location
Flowery Land
Huh? As much as I love G1 and G2 (probably my favorite (A)RPGs) itemization isn't one of the strengths of the game. There aren't really any unique weapons or armor.

Weapons, very much yes, but armor? Armor is Gothic is almost always unique and rewarded as part of story progress.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Huh? As much as I love G1 and G2 (probably my favorite (A)RPGs) itemization isn't one of the strengths of the game. There aren't really any unique weapons or armor.

Weapons, very much yes, but armor? Armor is Gothic is almost always unique and rewarded as part of story progress.

Obviously you didn't read the second part of my response where I said armor involved questing. But again, those unlock as a matter of course not as a matter of exploration as Outlander was suggesting.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
The original Sacred game had a good amount of loot whoring. Each class could get a collection of items that provided damage that monsters could not resist. Both the 8-bit Wizard's Crown and Eternal Dagger had some loot whoring with weapons or armor, although the first game is much more dependent on the random generator than the second one is.
I'm with you. In the Eternal Dagger, wouldn't farmers come up to you and offer to sell ridiculously random swords, some cursed, some awesome? That I thought really added something to the game.
 

Edwin

Scholar
Joined
Sep 15, 2011
Messages
395
Location
Athkatla
Probably MMOs like WoW

getting items was really exciting,and the grind never ends and its more complex than any other single player RPG loot system
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,098
Huh? As much as I love G1 and G2 (probably my favorite (A)RPGs) itemization isn't one of the strengths of the game. There aren't really any unique weapons or armor.

Weapons, very much yes, but armor? Armor is Gothic is almost always unique and rewarded as part of story progress.

And that was a brilliant idea.
 

Nomask Alt

Arbiter
Joined
Jan 19, 2012
Messages
920
Are there any CRPGs with interesting loot that don't have lvl or strength restrictions for items? I hate it when developers put those restrictions in for balance, or any, reason: the joy of finding a great weapon will be greatly diminished when you realise you can't use it yet. I can only think of the Dungeons and Dragons games, and all those have boring loot.
 

Untermensch

Augur
Joined
Apr 16, 2012
Messages
280
Location
Croatia
Baldur's gate and Icewind dale off the top of my head. Because good items are rare and when you do find them then they last for quite awhile.

Worst would be Dragon age 2 by far........
"Yeahhhhhh! I got this uber sword from killing that dragon"
20 minutes and 2 levels later.......
"Fuck! Vendors are selling better swords than mine"
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
Icewind Dale wasn't that good imo, but Baldurs Gate was pretty good with regards to loot. Whenever you found something blue, it would definitely be an interesting thing. Not always useful, but at least thay had lots of flavor.
And whenever you killed something strong, you knew you were up for a treat. Shame the stuff was hand-placed, so the surprise factor was largely gone on subsequent playthroughs and you could very much metagame it.

My top two are Path of Exile and JA2 1.13. The former manages to make each and eery drop potentially meaningful (because it may be a solid base for enchanting due to high quality or a good socket layout, or because it's of high quality, or otherwise useful in the barter system), the latter because it's got gunporn and lots of it, which is a quality in itself. I also dig the various pouches and backpacks.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I thought BG1 was awesome with the loot whoring, especially since almost everything was balanced for the most part, and you got it from killing tough enemies and quests and shit.

BG2 went full retard, and soon every enemy has +2 weapons and magic shit and it's not fun anymore.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
That's the problem with high level D&D play in general. When you get +5 weapons, the game's gotta throw lots of +2 wielding dudes at you for a challenge.
There is a certain charm to low level D&D play where a +2 weapon makes you come buckets and every little bit of magic item counts.
BG 1 had a nice selection of cursed items (shame you wouldn't really wear them apart from the tranny girdle for shits and giggles) which were at the very least fun to read.
On the other hand, BG2 allowed you to cheese and break the system to a much greater extent. With Use Any Item, you could take stuff you previously thought useless for a broken effect.


Gregz said:
Dude! Games we can play!
Torchlight 2 or Borderlands 2 would suffice...but I'm dying for a good loot whoring game and I need my fix soon, Bobby will never get my $60!
Well, you can play PoE for a meager 10$. Even in its incomplete state, it's much more bang for your buck than Bobby's brainchild. Which utterly sucks in terms of loot, tbh.

Infinitron said:
:rpgcodex: The hand-placement is what made it good.
I know. I have a love/hate relationship with that. Biggest gripe ist that on second playthroughs you tend to autopilot to the stuff you need. Good loot whorin' is about the surprise factor: whoa he dropped a WHAT?
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,545
Location
The Desert Wasteland
Well, you can play PoE for a meager 10$. Even in its incomplete state, it's much more bang for your buck than Bobby's brainchild. Which utterly sucks in terms of loot, tbh.

I'm confused, I didn't think PoE was out yet? :eek:

Edit: oic, $10 for a beta pass...but they are also in need of kickstarter support...and it's free to play, not pay2win (D3 *cough*), I AM IN!

*slams 10 KWA dollars onto the barrelhead*

:hero:
 

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