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Interview Minions of Mirth 13 questions and 13 answers

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jul 20, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Minions of Mirth; Prairie Games

    Our <A href="http://www.rpgcodex.com/content.php?id=105">interview</A> with <b>Joshua Ritter</b> of <A href="http://www.prairiegames.com">Prairie Games</a> about his CRPG title, <i>Minions of Mirth</i>.
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    <blockquote><I><B>6.)</B> Can you provide us with an example of good and evil instances in the game? How is good and evil handled? Are there consequences for evil actions?
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    There are four alignments in the game: Good, Evil, Neutral, and Monster. A character can be any of the first three (and at some point we may support monster characters). Depending on your race, you start borderline good, evil, or neutral. There are good/evil quests and good/evil NPCs to aid or vanquish. If you play both sides, you'll be considered Neutral (though, technically I would call this evil). Importantly, there is also a political system which is based on opposing factions. This works much in the same way as alignment, but allows us some liberty in the writing.
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    Good, evil, and eeeeeeville.
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  2. taks Liturgist

    taks
    Joined:
    Oct 31, 2003
    Messages:
    753
    sounds cool... can't watch the vid here at work, however (waaaay too big). i'm not a huge fan of the usage based skill systems as they lend themselves to abuse... of course, there's always restraint :roll: the scalable combat system does sound interesting. i suppose PC actions could trigger such events between factions/towns or whatever.

    taks
     
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