DraQ
Arcane
Stage 1:
Denial
Denial
DraQ said:Stage 1:
Denial
Xi said:Black Bart Charley said:I think, you are new to the business world.
According to who, some dumbfuck on the internet? Please.
I don't know what their business model is, but I suspect it is profitable or you wouldn't have seen all of the investments by the likes of Time Warner, AT&T, etc
I didn't see any investments. So far there are just hype and the only proof is them running it on a bunch of Win7 servers stuffed with common hardware incapable of serving multiple clients - and even then it's a huge fail with the quality and lags.I don't know what their business model is, but I suspect it is profitable or you wouldn't have seen all of the investments by the likes of Time Warner, AT&T, etc
You don't need to port "next-gen" games to Win7. They ported nothing nowhere. They just basically give you a software that sets up your PC in terminal mode and stream desktop screenshots from their server.Also, if it didn't seem plausible none of the publishers would have ported games to the system.
Me? Man it's you who is telling me that it is possible to calculate graphics in real-time on the dedicated server with playable framerates with CPU/HDD/RAM being on another serverThis questions revolves around your complete lack of understanding of server tech and operation costs
Let's see. $15 to rent a multi-thousand dollar hardware for each user, pay multi-thousand dollar sallaries and buy multi-thousand dollar replacements due to repairs, not mentioning paying multithousand dollars rents for buildings and bandwidth.Not to mention, Onlive gets both $15 a month(after the initial free wave) and a cut of each game sale. Also, they get a piece of all rentals, and they plan to release movies for streaming over the service. There's a boatload of money in this.
Tell me where will they get all the money for a million of servers, staff, bandwidth, tech-support, etc?I don't think onlive will struggle to get a few million subscribers.
Melcar said:Jew gold.
Xi said:Melcar said:Jew gold.
That's better than Nazi gold.
They launched nothing yet.Xi said:If they've launched the service, I'm pretty sure they understand operation costs.
You do know that the amount of needed financing will also rise proportionally?The operation costs are nothing once they have a few million subscribers. It's a mountain of gold.
Please post me hardware specs of what they are buying.They aren't buying 1 PC per user
Virtualizing through what?They are virtualizing each game in a massive server cluster
With a hundred of subscribers only a small portion will be using the service at any given time too. Your point?With a million subscribers, only a small portion will be using the service at any given time.
Their pricing model is a bit fucked. Almost like when home video was introduced, the story goes that movie execs wanted to charge something like $100 for people to rent a video for a week - given they were working on the basis of a family of Four watching the movie twice so it was still a discount based on ticket prices. Wasn't until they went "Hey, drop it to like two bucks" and the industry took off and they made millions out of it.Overweight Manatee said:According to the forums, the cost of Crysis through Onlive is $50.
For comparison:
Crysis is $30 on steam. $15 on Amazon.
Crysis Maximum edition (include Crysis, Crysis Warhead, and Crysis Wars): $40 on steam. $37 on Amazon.
Its almost like you are paying extra money to have them buy crappy hardware that can hardly run medium settings at low resolution, ontop of having rampant compression artifacts and input lag. You also can't play MW: Living Legends on your Onlive Crysis game, which is approximately 40% of the reason someone would be buying Crysis in the first place
DarkUnderlord said:I mean, come on, the system prevents any and all piracy. Stopping piracy is supposed to see a massive increase in sales, right? Right? RIGHT? More than enough to justify a reduced price.
desocupado said:I'm curious to see where this goes.
Xi said:DraQ said:Stage 1:
Denial
Denying it's possible. Check.
Denying it's economically possible. Check.
Denying it'll catch on. Check.
Sounds like there's lots of denial going on but who is to blame?
DraQ said:So, how are they willing to accomplish setting servers in every major city of the world and laying fibres to every user's household? Will such a massive project cost much? How will authorities handle traffic disruption caused by so simultaneous groundworks this extensive?
Not sure about Onlive - I don't really think it will work well at the moment - but laying fast fibre-optic internet is happening at the moment by many providers, here where I live it's Qwest. Traffic is a bitch. They offer 40 Mbps for $19.99 for the first six months. After that, it will be $80 ($60 for 20 Mbps, $40 for 12 Mbps). So, this part of the cake goes to internet providers. Not sure whether providers will put up with traffic for Onlive.DraQ said:So, how are they willing to accomplish setting servers in every major city of the world and laying fibres to every user's household? Will such a massive project cost much? How will authorities handle traffic disruption caused by so simultaneous groundworks this extensive