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Development Info Project Eternity Kickstarter Update #38: Meet the Devs - Mark Bremerkamp

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jan 16, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Obsidian Entertainment; Project Eternity

    Today we have another filler update installment in Project Eternity's "Meet the Developers" series. Now with 90% less forced humor! Meet Mark Bremerkamp, lead animator. He doesn't talk much.

    Q: Hello, Mr. Bremerkamp! What is your job on the Project Eternity team?

    A:​
    Lead Animator​

    Q: What are you working on this week?

    A:​
    Initial attacks for the light spear (1h thrust) and the pike (2h thrust)​

    Q: What is your typical work day like on Project Eternity?

    A:​
    First drink coffee then check my e-mail and look to see if there are any meetings that I need to prepare for. Then I usually look over the work from the day before. I like to always go back with a fresh set of eyes to see what worked and then I'll make some notes/changes. After all that I get to animating the fixes or I'll move onto a new animation.​

    Q: What are you most looking forward to on Project Eternity? What are you looking forward to animating?

    A:​
    That’s an easy one...Creatures. It's always fun to animate strange and creepy critters.​

    Q: What other games have you worked on?

    A:​
    Vampire: The Masquerade - Bloodlines, Alpha Protocol, Fallout New Vegas, and New Vegas DLCs.​

    If you'd like to know more about Mark's favorite food, drinks, games and inspirations, you can read the entire thing here.
     
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  2. villain of the story Arcane

    villain of the story
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    I wonder if he's the one responsible for the quality facial animations in BL and AP. If he is, it's sad that he won't get to do similar work here again.
     
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  3. Ogg Prophet Patron

    Ogg
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Am I the only one who's slightly aroused?​
     
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  4. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
    Yeah, P:E could benefit from BL style talking heads in dialogs. They should have set that as a stretch goal and raised more 500K.
     
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  5. Harold Arcane

    Harold
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    I don't know about AP, but he was the lead animator on Bloodlines so... yeah, dude knows his shit.
     
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  6. Roguey Arcane Sawyerite

    Roguey
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    Bloodlines's quality facial animations is more the result of Valve's quality tools than an actual person: https://developer.valvesoftware.com/wiki/Faceposer

    Most games use FaceFX which is merely decent and requires a lot more work to get something really good.
     
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  7. villain of the story Arcane

    villain of the story
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    Well, facial animations HL2 were overrated crap while Bloodlines was brilliant. Dude certainly knew his shit.
     
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  8. bussinrounds Savant

    bussinrounds
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    Fuck yea. ToT was my favorite Intellivision game. That and Tower of Doom.

    [​IMG]

     
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  9. Roguey Arcane Sawyerite

    Roguey
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    I'd say that's because their cartoonier look allowed them to get really expressive. Bloodlines's over-the-top expressions would produce an uncanny valley-like effect on HL2's character models.
     
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  10. villain of the story Arcane

    villain of the story
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  11. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    by thursting spears?
     
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  12. Ogg Prophet Patron

    Ogg
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    obviously
     
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  13. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    so... ?
     
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  14. Roguey Arcane Sawyerite

    Roguey
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    You're showing me black and telling me it's white so I dunno what to say. There's this: http://half-life.wikia.com/wiki/File:D1_eli_010008.jpg
    And then there's this:
    [​IMG]
     
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  15. circ Arcane

    circ
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    RTwP
     
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  16. EG Nullified

    EG
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    :what:
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    [​IMG]

    OMG CARTOONY FACE LOLOL
     
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  18. Esquilax Arcane

    Esquilax
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    No, I've played Bloodlines many times, and while the facial animations are generally quite good, at times when you're talking to someone, their expression gets locked into some sort of shit-eating grin that looks kinda creepy. I played Half-Life 2 a long time ago, so I can't really remember enough to compare, but Roguey isn't off on this one.
     
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  19. Excommunicator Arcane

    Excommunicator
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    Sounds intense
     
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  20. Saxon1974 Prophet

    Saxon1974
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    Good grief, just give us game updates or dont post at all...
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    Well, exactly. That sounds like a bug. Not that different from a retarded freeze-frame. I don't see how this characterizes the animation as cartoony.
     
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  22. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    This girl is supposed to look insane/retarded. She's a ghoul at the Confession night club.

    http://www.gamebanshee.com/showshot.php?/vampirebloodlines/walkthrough/images/screenshot38.jpg
     
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  23. Roguey Arcane Sawyerite

    Roguey
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    ^ Top  
  24. gaudaost Arcane

    gaudaost
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    yeah, I clearly remember that many of the facial expressions were quite off in bloodlines.
     
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  25. The Bishop Arbiter

    The Bishop
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    They weren't "off" and that's not the point Rogey is making. They were exaggerated. Just like theatrical actors can often speak in unnaturally loud voice or gesticulate intensely, this is just a way of enhancing expressiveness of an otherwise insufficiently expressive artistic tool.
     
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