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KickStarter Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn!

Discussion in 'General RPG Discussion' started by Infinitron, Dec 21, 2017.

  1. Pretty Prophet

    Pretty
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    Pretty good.
    Pathfinder: Kingmaker
    Still can't see any shadows.
    Make shadows sharper and women more scantily clothed.
    Without bob I can't even tell if there are any women on this picture which is a huge decline in interest in this game.
     
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  2. Merlkir A Sharp Developer

    Merlkir
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    I don't think the grid overlay (and the rest of the GUI) quite works with your style of ground textures.
    They're quite high frequency, almost noisy (both in detail and hue of colours sprinkled all over all the tiles) and the semi transparent grid only adds to the noise.
    I'd suggest either having an option to set transparency, or to try and commit to a completely opaque overlay. Or figure out another effect (some kind of movement? Shimmer? That could get busy and annoying fast though..) that would separate it from the actual ground way more.
    (imo semi transparent overlays can look good and functional, but on more uniform and less busy ground textures.)

    edit: Try quickly flipping between the two versions of the battle screenshot. The one with the fog effect works quite a bit better, because the fog itself knocks the ground texture back, so the grid is more visible and readable.
     
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  3. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Thanks for the feedback! We're going to try with a stronger, bolder grid overlay, and letting the player adjust grid opacity is also a good idea. Right now it does blend into the terrain too much indeed, especially in grassland areas.
     
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  4. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I say make the grid white, but that's just my opinion.
     
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  5. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    That's also racist.
     
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  6. Sitra Achara Arcane Patron

    Sitra Achara
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    How about hiding the grid except when player holds alt, and also for the current traced path?
     
    Last edited: May 28, 2018
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  7. Morkar illiterate

    Morkar
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    a true German game then...
     
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  8. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Merlkir does this look better to you?

    [​IMG]

    Or maybe this variant?

    [​IMG]
     
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  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    The first pic looks better to me because the colours are more lively.
     
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  10. vazha Savant

    vazha
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    Both look good, way better than the previous ones.
     
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  11. JarlFrank I like Thief THIS much Patron

    JarlFrank
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  12. Merlkir A Sharp Developer

    Merlkir
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    Yeah, agreed. The second one is clearer, that's a similar (or the same?) effect as the fog layer, right?
     
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  13. FeelTheRads Arcane Patron

    FeelTheRads
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    I prefer the first one. The grid seems visible enough too.

    In the second one, whether that's fog or grid shading, it makes it look washed out.
     
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  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    It's a different technique, the grid renders as additional overlay mesh while the fog effect applies to every object immediately.

    And since everyone seems to have a different preference, we'll offer both variants with customizable strength factors in the options (along with different color configurations for red-green color blindness).
     
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  15. ArchAngel Arcane

    ArchAngel
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    First one looks nicer overall aesthetically but second one it is easier to see your and enemy troops.
     
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  16. JarlFrank I like Thief THIS much Patron

    JarlFrank
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  17. ArchAngel Arcane

    ArchAngel
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    Turn based D&D is Back BOYZ!
     
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  18. Pretty Prophet

    Pretty
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    Pathfinder: Kingmaker
    I wish they had interface similar to TOEE or Play Pool of Radiance: Ruins of Myth Drannor.
    That wheel was superb and elegant.
     
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  19. ArchAngel Arcane

    ArchAngel
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    That wheel from ToEE was one of the worst things about ToEE. I don't want to see that shit anywhere ever again.
     
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  20. Circuit Magister

    Circuit
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    First rule of game UIs: never reinvent the wheel.
     
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  21. Kabas Savant Patron

    Kabas
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    Liking the interface that was shown so far, everything looks clear and informative to me.
     
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  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Our AP points are a cirlce

    That's wheel enough
     
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  23. Drowed Arcane

    Drowed
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    The only thing I didn't like about this video is that the projectiles are so slow that I would have time to go into the kitchen, get dinner and go back before it hit (or miss) the target.
     
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  24. Avonaeon Logic Artists Developer

    Avonaeon
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    Looking very good, so far. Lot of polish for an alpha already, which is nice to see.
     
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  25. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    You can speed up the animation and projectile speed by pressing space.

    I'm quite puzzled why Peter didn't include that in the video at some point, but it's possible. I always speed everything up when I playtest the combat.
     
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