!HyPeRbOy! said:
How would you rate Tales of Arterra as compared to vanilla nwn? To BGII? To PST? (With the exception of length/scope)
Hmm. Let's write it out, and see what it looks like.
Arterra vs. NWN 1
Arterra contains much better writing, a much better story, and much more interesting companions. Arterra's battles are fewer in number, but more difficult. I liked that. Some won't. You get no XP for killing things, so even though good effort went into making the fights more hardcore, the game rewards you for trying more cerebral approaches.
For me personally, NWN was a wasted purchase until Tales of Arterra came along.
Arterra vs. BG2
Arterra's opening city contains a turnip salesman, probably a nod to Jan Jensen from BG2. The city is lively, just as the BG2 cities are. Just as Minsc was memorable in BG2, so are the companions in Arterra. You will find Persey to be otherworldly, hard to hold, and maybe perplexing. You will find Monty to be a royal pain in the ass, but if you dig enough, you can learn why.
Arterra's dialogue and writing is better. The story/plot itself, hmm. I found Arterra's story to be way the hell more compelling, but I know a lot of people who will criticize everything about BG2 except the story. Clearly the BG2 story gets respect in some circles.
Arterra is not really trying to be BG3, even though it seems to pay homage. If you're looking for something more like Baldur's Gate, then you really need to just go straight to Darkness Over Daggerford. That module set out to be like BG2, and succeeded, mostly.
Arterra vs. PS:T
Ah. Now here's a good comparison. Planescape: Torment has some of the best game writing ever. It's lengthy, rich, and prolific. Arterra has less text, but it is still very good text. It retains some of the flavor of the PS:T companion dialogue. Arterra rewards peaceful solutions to quests, just as PS:T does. Just as PS:T sets you loose on the planes, so does Arterra. You will end up in Limbo. You will probably barter with demons. You may find yourself just wandering around, happy to be looking at something different from the typical Forgotten Realms city tileset.
What I like about both PS:T and Arterra is the otherworldly feel to it. While both games have standard dungeon adventures, both games also offer some strange environments. Also, the companions in both games share the same heart -- at least for me, I ended up feeling quite attached to them, in the same ways. I felt fiercely loyal. This is something that didn't happen in BG2. When Imoen was kidnapped in BG2, I was like, "Oh, OK, I guess I have to solve that." But Annah? I
cared what happened to her. And Persey? Hell yes I will go to the ends of the universe, damnit.
Overall, I'd say that it's a great module. But I'd also say that nowadays there are a lot of modules that are superior to the original NWN 1 campain. Arterra, Daggerford, Kingmaker, Pirates of the Sword Coast, Wyvern Crown of Cormyr -- maybe An Ancient Heart also, as I have it installed still and seem to remember playing it a lot. Tortured Hearts, The Hex Coda, Saleron's Gambit, lots to consider.