Sorry for the necromancy, but it seems right to collect all my reviews here.
So I've not played much for the past two months. I'm finally wrapping up a really crappy contract to build a Web site, and I celebrated by playing two 1-hour modules. They are, "What's Bugging Costen" and "The Lighthouse." Both are appropriate for 3rd-level characters. The Costen module begins well, and will level up your character and provide decent gold if needed. The Lighthouse module ends well, properly dropping you back to the main menu. So playing Costen and then Lighthouse worked nicely.
What's Bugging Costen?
http://nwvault.ign.com/View.php?view=NW ... ail&id=119
The module begins at the entrance of a small village. A goblin (I think) approaches. He claims to be a paladin, and to be your companion. He mentions goblin raids happening outside of town, and wanting to slaughter or convert his entire kind. I accepted him into my party. I don't know if you could refuse in the initial conversation, but you can initiate a followup conversation and boot him out if needed. I kept him.
The game levelled me up to 3rd, and gave me 5000 gold. I entered the town, found a merchant near the docs, and got some +1 armor and weapons for both of us.
It wasn't clear at first what to do. I tried to leave the area to go after the goblins everyone mentioned, but found I couldn't leave. After wandering around the town, I found all the people that trigger the main quest. Eventually, I ended up under water, in what is basically a dungeon crawl with kelp. It was a single map, linear path, story revealed as you kill your way through stuff.
Interestingly, I failed a heal check that would have revealed some plot. I accepted that and allowed the game to give me only the half-conclusion that my character was entitled to. If I really cared, I'd replay to try again, but I don't. I had fun, and I'm done.
The only annoyance is that one of the NPCs down under has a ring, and my character said, "hey that belongs to Steve!" But Steve up above hadn't mentioned a ring, because I gave him attitude. So how did my character know about the ring? Sloppy programming.
The good thing is that the underwater area is done nicely. Good ripples and design, it makes it seem plausible. Although having a boar be a stand-in for a kelpie probably broke the immersion a bit.
Overall, it's a 7. It's competent, it worked, it held my interest. For a one-hour game, that's all I needed.
So I've not played much for the past two months. I'm finally wrapping up a really crappy contract to build a Web site, and I celebrated by playing two 1-hour modules. They are, "What's Bugging Costen" and "The Lighthouse." Both are appropriate for 3rd-level characters. The Costen module begins well, and will level up your character and provide decent gold if needed. The Lighthouse module ends well, properly dropping you back to the main menu. So playing Costen and then Lighthouse worked nicely.
What's Bugging Costen?
http://nwvault.ign.com/View.php?view=NW ... ail&id=119
The module begins at the entrance of a small village. A goblin (I think) approaches. He claims to be a paladin, and to be your companion. He mentions goblin raids happening outside of town, and wanting to slaughter or convert his entire kind. I accepted him into my party. I don't know if you could refuse in the initial conversation, but you can initiate a followup conversation and boot him out if needed. I kept him.
The game levelled me up to 3rd, and gave me 5000 gold. I entered the town, found a merchant near the docs, and got some +1 armor and weapons for both of us.
It wasn't clear at first what to do. I tried to leave the area to go after the goblins everyone mentioned, but found I couldn't leave. After wandering around the town, I found all the people that trigger the main quest. Eventually, I ended up under water, in what is basically a dungeon crawl with kelp. It was a single map, linear path, story revealed as you kill your way through stuff.
Interestingly, I failed a heal check that would have revealed some plot. I accepted that and allowed the game to give me only the half-conclusion that my character was entitled to. If I really cared, I'd replay to try again, but I don't. I had fun, and I'm done.
The only annoyance is that one of the NPCs down under has a ring, and my character said, "hey that belongs to Steve!" But Steve up above hadn't mentioned a ring, because I gave him attitude. So how did my character know about the ring? Sloppy programming.
The good thing is that the underwater area is done nicely. Good ripples and design, it makes it seem plausible. Although having a boar be a stand-in for a kelpie probably broke the immersion a bit.
Overall, it's a 7. It's competent, it worked, it held my interest. For a one-hour game, that's all I needed.