Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Interview RPG Codex Wasteland 2 Interview - Part 3: Brian Fargo on Community Feedback

Joined
Mar 21, 2012
Messages
11
I'm someone who was too young to play Wasteland, and now I just can't be bothered. The game's graphics and tech are too big a barrier for me right now.

I'd love this game to be a spiritual Fallout 3.

Was Wasteland a genuine classic as Fallout 1/2 are, as PS:T is? To be honest I don't see a lot of people including it in 'best games of all time' and all that - I get the impresion sometimes that Fallout, while being a spiritual successor, was also the better game, even when looking at the games relative to the time they were released?
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Codex, what are we even discussing? Quest compas? If the man said he wants to make the game for US, rpg starved oldschool guys, why are we even discussing quest compas? It it the thing we loathed and mocked in the last few years... :?
 

Stelcio

Savant
Joined
Jan 18, 2012
Messages
237
BF: There will be zero need to have played Wasteland 1 in order to slide into the sequel. We will obviously take elements of both games into account on the sequel. There are so many similarities in the two worlds that it is difficult for me to say what is spiritual to what.
So they actually want to appeal to Fallout fan-base. Smart move, regarding it's hell of a lot bigger than Wasteland fan-base and just as starved for their fix. I think most of the donations actually came from Fallout fans or generally cRPG fans, not from Wasteland fans.

If the game is going to be designed to play without a quest compass and you'll be able to turn it off (and I think that's the worst case possible), than the whole matter is irrelevant.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,538
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Though there is only so much he can really say about gameplay at this point, I'll definitely commend Fargo for his openness and willingness to address people's concerns.

I just hope he can deliver on all his promises. I want to believe.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
Why the fuck not? The target market for that kind of helping mechanics is certainly used to being extra charged for shit. And it would remove the compass from production and design of the game itself and make it an addition.
Who wants it - buys it.

This would tempt the game desingner to make a game unplayable without one.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Was Wasteland a genuine classic as Fallout 1/2 are, as PS:T is? To be honest I don't see a lot of people including it in 'best games of all time' and all that - I get the impresion sometimes that Fallout, while being a spiritual successor, was also the better game, even when looking at the games relative to the time they were released?
Wasteland is a far better RPG than Planescape: Torment. Also, Wasteland was far further ahead of its time than Fallout was. Fallout didn't really do anything that hadn't been done previously, while Wasteland was plain revolutionary.
 

hiver

Guest
Why the fuck not? The target market for that kind of helping mechanics is certainly used to being extra charged for shit. And it would remove the compass from production and design of the game itself and make it an addition.
Who wants it - buys it.

This would tempt the game desingner to make a game unplayable without one.
Which is something they wont do as Brian statement clearly says.

And were dealing with seriously old school pros here, not with fucking latest bethesda.

However, generally its better to vote it down furiously to get the point firmly clear.
But there should not be any panic about it since inXile is clearly going in different direction with design and thinks about it only as an addition that could be maybe given to people to vote about.
If they really wanted it it would already be in, not up for voting.

And even that only maybe.

If Brother None makes the poll maybe we can ask he makes a few additional options instead of just simple yes or no.
Like vote for do it only as patch or dlc after the game or dont bother because it will only be a waste of development time a small minority will ever actually use... etc.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
In an important announcement, Brian Fargo has promised a digital copy to everyone who donates at least $15 towards the Codex shrine (and needs a copy)!

EDIT: Provided we get to $10k, of course. :)
 

Stelcio

Savant
Joined
Jan 18, 2012
Messages
237
Also, Wasteland was far further ahead of its time than Fallout was. Fallout didn't really do anything that hadn't been done previously, while Wasteland was plain revolutionary.
However, the more revolutionary thing is not necesarilly the better one. It can be actually bad regardless being revolutionary.

Wasteland is without a doubt a milestone achievement in cRPG history, still ironically it's greatest importance is as Fallout's predecessor.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Oops, forgot to mention Fargo's promise is conditional upon our reaching $10k, of course :) But we're almost there...
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
If Brother None makes the poll maybe we can ask he makes a few additional options instead of just simple yes or no.
Like vote for do it only as patch or dlc after the game or dont bother because it will only be a waste of development time a small minority will ever actually use... etc.
By accepting any kind of DLC, you're just inviting the :decline:in. Enough already with DLC this, DLC that, please!
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
The original game sold over 100,000 copies—on the Apple ][ and Commodore 64 platforms back in the day. If everyone who played it then backs the project at the most basic level, the game is on.


^From the kickstarter page.

So Wasteland sold 100 000 copies. Half of them have probably moved to other things and are oblivious to this event's existence. That leaves 50 000 pretty excited fans, give or take. There are 36 000 backers.

I wouldn't bet that such a big portion of those backers are Fallout fans.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Oops, forgot to mention Fargo's promise is conditional upon our reaching $10k, of course :) But we're almost there...
If we hurry, we may even be the ones sending it over the $1.5mil threshold with our $10k pledge.:)

No need to hurry too much, its still under 1.490. Went up about 6K today. Tomorrow the window opens for the opportunity to make the donation that much more... valuable.
 

deus101

Never LET ME into a tattoo parlor!
Joined
Aug 18, 2010
Messages
2,059
Project: Eternity Wasteland 2
The classic RPGs like a Fallout or a Torment had a heavy literary vibe with all the great prose and descriptions, and that is a large element that people liked. I'm not talking about stepping on every square and getting a paragraph, but there is definitely a place for good writing. Also keep in mind that we will design the game as if there was no conversation audio, so we won't even consider that as a limitation.
:love:
This is the thing I've been bitching about!

Over the top "storytelling" is a plague!
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Call me cynical, but I sort of doubt the kickstarter would have been having this kind of response if he didn't namedrop Fallout all the time. I've seen waaaaay more people talking about how they "liked Fallout 1 and 2" and decided to donate to this compared to people talking about how they liked Wasteland. I'm imagining that the game will end up being some kind of Wasteland/Fallout hybrid.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Of course it will. Nothing wrong with that. Fallout was already a Wasteland/Fallout hybrid.
 

G.O.D

Arcane
Patron
Joined
Mar 6, 2011
Messages
852
Location
The Netherlands
Project: Eternity Wasteland 2
Sure, or more optimistically.. donating to the higher purpose of getting better, none tripple A games in the future by making a statement.
Ofcourse with the emphasis on 'optimistically'.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Oops, nevermind tomorrow. It just made it over 1.490. The race is on. How much is still needed?
 

Stelcio

Savant
Joined
Jan 18, 2012
Messages
237
So Wasteland sold 100 000 copies. Half of them have probably moved to other things and are oblivious to this event's existence. That leaves 50 000 pretty excited fans, give or take. There are 36 000 backers.

I wouldn't bet that such a big portion of those backers are Fallout fans.
That's a very stretched calculation with very aimed conclusions. First of all, buying a game does not make you a fan. I'm pretty sure every gamer flushed his money down the toilet at least once by buying a game he didn't like. It could have happened in this case. It could have been bought as a present. It could have been just another game on the shelf. Second, the game is over 20 years old FFS. It's a hell lot of a time and people change. My dad raved about Prince Of Persia in his youth, but today he wouldn't give a penny for another PoP game, even though he still plays games being 55 (lol, he wasn't that young actually). Actually, some of these buyers could have died in the meantime.

So even if half of those people still play games there's no reason to think they are "pretty excited fans". I'd say minority of them is. And we have no reason to think that every "pretty excited fan" would contribute. How much would that leave?
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
That's a very stretched calculation with very aimed conclusions. First of all, buying a game does not make you a fan. I'm pretty sure every gamer flushed his money down the toilet at least once by buying a game he didn't like. It could have happened in this case. It could have been bought as a present. It could have been just another game on the shelf. Second, the game is over 20 years old FFS. It's a hell lot of a time and people change. My dad raved about Prince Of Persia in his youth, but today he wouldn't give a penny for another PoP game, even though he still plays games being 55 (lol, he wasn't that young actually). Actually, some of these buyers could have died in the meantime.

So even if half of those people still play games there's no reason to think they are "pretty excited fans". I'd say minority of them is. And we have no reason to think that every "pretty excited fan" would contribute. How much would that leave?
Unfortunately, I agree. From what I've been reading on other communities I would go as far as to guess that the majority of people that donated to this kickstarter have never even played Wasteland before. Having said that, I'd probably also guess that the majority of people that donated large amounts of money were Wasteland fans, so it kind of balances out.

Not that it makes the kickstarter campaign any less cool and promising. People know exactly what they're donating toward ("a top down, turn based rpg") unless they blindly threw money at the computer without any clue what they're doing.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
... we have no reason to think that every "pretty excited fan" would contribute. How much would that leave?


36 000?

Of course my conclusions are aimed. I want pixel art. This is a Brian fargo interview. He might be reading this. :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom