kingcomrade said:What I want is for magic items to be unique. I want to be able to acquire them in unique ways. I realized this playing PS:T. It had some generic magic items but it also had great sequences like biting off your own finger (or something) to get that Biting Ring. Magic items as quest rewards just doesn't cut it (thank you for taking my letter across town, here is a ring of healing that I have), I want magic items to be more organic to the storyline or narrative or whatever you want to call it.
kingcomrade said:(thank you for taking my letter across town, here is a ring of healing that I have)
Dpayne said:I sort of like a combination of BG and KOTOR. I like being able to find unique and interesting items with a history (although there should be an equivalent uber item for each weapon type, and they should be balanced for power), but I also think customizable items can be pretty enjoyable too. I guess what I mean to say is that I'm an indecisive piece of shit.
kingcomrade said:What I want is for magic items to be unique. I want to be able to acquire them in unique ways. I realized this playing PS:T. It had some generic magic items but it also had great sequences like biting off your own finger (or something) to get that Biting Ring. Magic items as quest rewards just doesn't cut it (thank you for taking my letter across town, here is a ring of healing that I have), I want magic items to be more organic to the storyline or narrative or whatever you want to call it.
Jasede said:Baldur's Gate and Baldur's Gate 2 had excellent, very balanced loot. It -is- true that in BG2 some random encounter thieves had a +2 sword, but those were level 8 thieves and it's quite likely that they just stole it somewhere. +2 weapons aren't all that uncommon in most FR campaigns I know.
Many people claim BG 2 had overpowered loot all over the place. A bigger lie has never been told. There IS a very powerful +3 sword near the beginning, however, it requires a lich to be killed or cleverness. There IS a powerful +5 staff, however, it requires a rare gem and fighting the hardest battle in all of BG 2. There are a few +3 weapons in town, but they're all unique and interesting and mostly make quite a lot of sense, like the Katana in the noble's house. Not unthinkable he collects rare weapons. +4 weapons are -extremely- rare in BG 2, +3 weapons aren't thrown at you as some people claim.
Damnit, I've certainly replayed BG 2 about five to six times and an abundance of loot never struck me. In fact I think BG 1 is actually the game with the best loot balance I've ever seen, except maybe for the boots of speed.
So, Baldur's Gate style all the way. I actually -read- those flavourful, interesting descriptions, and I'm always disappointed when a game doesn't have those.
Jasede said:I actually -read- those flavourful, interesting descriptions, and I'm always disappointed when a game doesn't have those.
Jasede said:I must say, before someone attacks my last post, that I've never played Throne of Bhaal. But even if THAT -does- have +4 and +5 weapons that's pretty much ok since it plays in epic levels. [And epic levels suck, as a rule in P&P]
JrK said:BG style. But it must be RARE, unlike BG2's +3 weapons all over the place.
All these generic phat loot (+X stuff) that has a description doesn't add a lot to it IMO (if i had 2 griffin clews aka dagger +2 how are they unique?), side effects(fire/cold/poison/other) and the likes are preferred (if i can have them both, all the better).The Walkin' Dude said:But anyway, agree with BG. There were no generic +3 items. Every +3 and even many +2 weapons were all unique with their own little stories.