Fowyr
Arcane
- Joined
- Mar 29, 2009
- Messages
- 7,671
Does anyone played these games?
They are oddballs because always considered "graphical MUDs" first, but they can be played offline (Cawdor needs the patch), but in essence they are real dungeon crawlers with TB blob combat, interesting dungeons, quests, story, the whole kit and caboodle. Because of "one man party" without other players, they are hard, but not really hard. I finished both Yserbius and Twinion and seriously progressed in Cawdor.
Now for specifics:
Yserbius and Twinion are fantasy games set on the same island. Cawdor is Macbeth-inspired place of madness where NPCs talk in Early Modern and encounter descriptions constantly break the 4th wall. It's better than it sounds, trust me.
Some advices:
1)Don't fear the Reaper.
Death is only travel to the top of mountain.
2) Maps are usually regenerate when you enter them again. Exceptions are some fountains and quest-related thingies.
3) Fixed encounters fully regenerate in Yserbius/Twinion and regenerate on leaving map in Cawdor. Some quests in Cawdor depends on winning all fixed encounters on map, BTW.
4) Don't train fully all your spells and skills. Leave a single "11" somewhere, thus you will continue to get taining points on level-up.
5) Protection spells work on NEXT round. Keep it in mind.
6) Control spell is the best first spell in combat. Allow enemies to take care of themselves.
It could be casted from scroll - Sovereign scroll - that is sold in shop for whooping 25000. Monsters in Yserbius' first map - Soldier's Quarters - have it in their loot too. Also it can be pickpocketed from them with thief's Pickpocket skill.
7) Lower entrance to mountain (grate in Yserbius, skull in Twinion, glowing portal in Cawdor) is for returning to map where you were after using Teleport spell. Keep in mind, you DON'T replenish health and mana this way.
I have a fucking shitload of various info for Yserbius (spells/items and whatnot) but I need to complete it some more and then I can dump it here.
They are oddballs because always considered "graphical MUDs" first, but they can be played offline (Cawdor needs the patch), but in essence they are real dungeon crawlers with TB blob combat, interesting dungeons, quests, story, the whole kit and caboodle. Because of "one man party" without other players, they are hard, but not really hard. I finished both Yserbius and Twinion and seriously progressed in Cawdor.
Now for specifics:
Yserbius and Twinion are fantasy games set on the same island. Cawdor is Macbeth-inspired place of madness where NPCs talk in Early Modern and encounter descriptions constantly break the 4th wall. It's better than it sounds, trust me.
Some advices:
1)Don't fear the Reaper.
Death is only travel to the top of mountain.
2) Maps are usually regenerate when you enter them again. Exceptions are some fountains and quest-related thingies.
3) Fixed encounters fully regenerate in Yserbius/Twinion and regenerate on leaving map in Cawdor. Some quests in Cawdor depends on winning all fixed encounters on map, BTW.
4) Don't train fully all your spells and skills. Leave a single "11" somewhere, thus you will continue to get taining points on level-up.
5) Protection spells work on NEXT round. Keep it in mind.
6) Control spell is the best first spell in combat. Allow enemies to take care of themselves.
It could be casted from scroll - Sovereign scroll - that is sold in shop for whooping 25000. Monsters in Yserbius' first map - Soldier's Quarters - have it in their loot too. Also it can be pickpocketed from them with thief's Pickpocket skill.
7) Lower entrance to mountain (grate in Yserbius, skull in Twinion, glowing portal in Cawdor) is for returning to map where you were after using Teleport spell. Keep in mind, you DON'T replenish health and mana this way.
I have a fucking shitload of various info for Yserbius (spells/items and whatnot) but I need to complete it some more and then I can dump it here.