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KickStarter The state of video games

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
I am observing an alarming trend of the video games markets:
They used to sell complete and nearly bug-free product.
Then they sold a complete product, and patched it several times to make it perfect. (Gold)
Now major studios knowingly sell a bugged product, and promise to patch them after release. (Release Candidate)
Under the influence of MMO, asking paying customers to beta test product has become popular. (Beta)
Now with the Steam Greenlight, I see alpha state games getting released everyday. (Alpha)
In before they begin to release pre-alpha games for enthusiastic gamers for nominal fee.
What's next? Selling concepts and design documents?
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Eventually there will be enough code, art, and music assets accumulated that customers will be required overjoyed to make their own :popamole:.
 

Name

Cipher
Joined
May 24, 2013
Messages
866
Location
Glorious Nihon
They were like, around and after 2000AD.
I was talking about earlier.
(Now don't tell me about bugs in Ultima II or someting. I was talking about general cases.)
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
I am observing an alarming trend of the video games markets:
They used to sell complete and nearly bug-free product.
Then they sold a complete product, and patched it several times to make it perfect. (Gold)
Now major studios knowingly sell a bugged product, and promise to patch them after release. (Release Candidate)
Under the influence of MMO, asking paying customers to beta test product has become popular. (Beta)
Now with the Steam Greenlight, I see alpha state games getting released everyday. (Alpha)
In before they begin to release pre-alpha games for enthusiastic gamers for nominal fee.
What's next? Selling concepts and design documents?

I thought the alarming trend was studios/publisher's no longer satisfied with the amount of Jew gold they get from the customers so they throw resources into in casualizing the game to broaden the audience and rush the product out when they run out of $$$ because of their 60 million $ budgets which they spent on gfx and marketing.
 

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