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Game News Torment Kickstarter Update #50: Beta Delayed, New Screenshot, Backer NPC Info

Discussion in 'RPG News & Content' started by Infinitron, Dec 18, 2015.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Chris Keenan; George Ziets; InXile Entertainment; Torment: Tides of Numenera

    In what has shaped up to be a busy Friday for RPG news, inXile have published a new Torment: Tides of Numenera Kickstarter update, the first since Kevin Saunders' departure in October. Some Codexers have conjectured that this departure was a sign that Torment's development would now be rushed, but in this update, Chris "The Closer" Keenan informs us that the game's beta, originally scheduled to be released this year, has been delayed to early 2016.

    Chris here. Our team is continuing to work hard on getting the Beta Test ready to deliver to you. Torment is in that exciting stage where things are coming together rapidly, and it's been amazing over the last few months to see so many elements of the game take shape. We want to continue cleaning up some rough edges so that you can have the best experience possible. For that reason, we are planning to release the Torment Beta Test early next year so we can deliver a more polished and complete Beta Test.

    We know that you have been waiting for this, and we want to get the game to you as soon as we can, but we felt that the Beta version we could bring you would be that much better with a little more time in development. We appreciate your patience.

    We were quite happy with the release of the Alpha Systems Test, in that it allowed us to collect useful feedback on even the smallest elements of the game. We want the Beta Test to be a continuation of that level of collaboration with our community, while also being a great first hands-on impression for Torment. And this is going to be a legitimate hands-on. While the Alpha Systems Tests could be finished in around 20 minutes, the upcoming Beta release will contain over 10 hours of gameplay on a normal playthrough.
    To sweeten the pill, the update comes with a new Torment screenshot, along with a description by George Ziets:

    We've given you a few glimpses of Sagus Cliffs before. Sagus Cliffs fills a similar role to the Hive in Planescape: Torment, serving as a central city hub in the eary stages and allowing for lots of exploration and deep world-building.

    Now, we'd like to share a closer look at the Order of Truth, one of the factions in Sagus Cliffs. Below is a glimpse of their headquarters.​

    [​IMG]

    From George Ziets:

    The Order of Truth is dedicated to the study of numenera – artifacts of long-dead civilizations that inhabited Earth millions of years ago. Its adherents, known as Aeon Priests, have established enclaves throughout much of the known world. In the city of Sagus Cliffs, far from the lands where the Order arose, the Aeon Priests are few, and not all of them share the high principles of their distant brethren.

    Fortunately for them, Sagus Cliffs sits atop a massive trove of numenera, layer upon layer of ancient cities and long-forgotten technologies, waiting to be unearthed. The local headquarters of the Order is inside an ancient starship, abandoned countless millennia in the past and locked in the accumulated sediments of the ages.

    Also included in the update is a description by George of inXile's process for incorporating backer NPCs in the game, which differs from Obsidian's significantly. There are even a few examples, although our own backer NPC is not among them. Better not to spoil the surprise, I guess.
     
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  2. stony3k Augur Patron

    stony3k
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    What Ziets described sounds so much better. Yeah, it probably took a lot more work, but the NPCs wont stand out like a sore thumb as in POE
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Like I said in the other thread, it looks like Torment had significantly fewer NPC level backers, so that helped:

    [​IMG] [​IMG]
     
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  4. likaq Arcane

    likaq
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  5. AbounI Arcane Patron

    AbounI
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    the way the backers NPC are implemented sounds very cool.It will be hard to find those 55 NPCs
     
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  6. stony3k Augur Patron

    stony3k
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    It looks like they may have had 2 to 3 times as many NPCs as in Torment, but I still don't agree with what they did in terms of backer NPCs
     
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  7. Athelas Arcane

    Athelas
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    Is the Order of Truth supposed to be shady/subversive? Because naming a faction 'The Order of Truth' in a world where many different factions have their own philosophies on what the 'truth' is seems like the equivalent of naming a dog Canine McDoggydog. It would certainly explain the church motif, which seems at odds with their scientific pursuits.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They're the dominant power in the more civilized, less "Tormenty" area of the setting. Not sure there are that many competing philosophies there.
     
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  9. Athelas Arcane

    Athelas
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    Hmm, apparently I was somewhat right: https://www.reddit.com/r/numenera/comments/22fptf/the_order_of_truth_exemplify_or_vilify/

    Sounds pretty interesting (if a bit heavy-handed).
     
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  10. xemous I have shit taste in games

    xemous
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    wasteland 1 looks better than wasteland 2

    fargo should consider hiring new artists thats my opinion with respect to the screenshot featured in the opening post
     
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  11. FeelTheRads Arcane Patron

    FeelTheRads
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    [​IMG]
     
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  12. Jedi Master Radek Arcane

    Jedi Master Radek
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    10 hours beta? It was said the game was short , but W2 also had about 10 hours. How big is this chunk of the game to the rest of it?
     
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  13. throwaway Arbiter

    throwaway
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    Screenshot looks quite good. Love the character style of the active models. Less animu feel to it aswell.
     
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  14. Kem0sabe Arcane

    Kem0sabe
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    The character models still stand out too much from the scenery and look to be floating on it.

    That's an issue with isometric 2d games in general but in the case of torment It really stands out.
     
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  15. Athelas Arcane

    Athelas
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    Considering the jRPG roots of the original Torment, this is actually not a good thing.
     
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  16. Quatlo Arcane

    Quatlo
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    The shit they delivered in PoE has nothing to do what they promised on that kicstarter page. It implies that you would be AT LEAST some random mook to kill, and instead for 1k you got yellow named shitty wall of text.
    Unbelievable. I'd feel cheated for 1k so badly I'd sue them for that, its Billy Mays bullshit tier.
     
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  17. duanth123 Arcane

    duanth123
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    Hideous choice of avatar aside, he has a point. I mean, what the fuck are all those machines doing clustered together and turned on? The composition of the scene tells you nothing, when it should.
     
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  18. throwaway Arbiter

    throwaway
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    Just how much of those roots were visible/tangible in the actual game though?
     
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  19. Zeronet Learned

    Zeronet
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    Still looks better than the non-existent and soulless art style of wasteland 2. It's a vast improvement.
     
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  20. Borelli Arcane

    Borelli
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    I like the graphics, they have that planescape torment vibe. :obviously:
     
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  21. MrBuzzKill Arbiter

    MrBuzzKill
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    As always, I hope there will be OP and cheesy stuff in the game
     
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  22. Schizophrenic monolog Learned

    Schizophrenic monolog
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    I really liked the screenshot.

    On the other hand, I really liked my wife the first time I met her...
     
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  23. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    More round rooms. Great.
     
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  24. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I will be getting this game.
     
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  25. Kev Inkline Arcane

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This. Give me 55 well thought-out characters over twice as many post-it notes any given day.

    "We will turn your personalized character design ... into an NPC"
    :hahyou:
     
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